Method for implementing a computer game
First Claim
1. A computing device comprising one or more processors, a display configured to display computer game graphics comprising a game board for a level of a game and game elements, and an input device comprising a touch screen or a cursor based input device, wherein the processor is configured to execute computer code to perform the steps of:
- determining a trajectory of said game elements and, in response to user input detected by the input device, controlling the display to show the movement of the game elements across the game board in accordance with the trajectory;
controlling the display to show a plurality of receptacles for receiving the game elements, wherein each receptacle has an associated state;
for each receptacle, controlling the display to show the receptacle represented by a first visual representation when in a first state and the receptacle represented by a second visual representation when in a second state;
in response to determining that a game element has contacted a receptacle in the first state, determining whether or not the receptacle has been contacted by a predetermined number of game elements; and
if it is determined that the receptacle has been contacted by the predetermined number of game elements, controlling the display to show the receptacle in the second state,wherein the predefined number of game elements is two or more.
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Accused Products
Abstract
A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a shooter which a player can control to shoot out elements, such as balls, and which bounce against objects, such as pins, following a trajectory determined by the processor and then fall into scoring containers, with the processor causing a record of the score achieved to be stored; and in which the processor draws the scoring containers with dynamic faces that are animated in a specific way when an element falls into them.
77 Citations
43 Claims
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1. A computing device comprising one or more processors, a display configured to display computer game graphics comprising a game board for a level of a game and game elements, and an input device comprising a touch screen or a cursor based input device, wherein the processor is configured to execute computer code to perform the steps of:
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determining a trajectory of said game elements and, in response to user input detected by the input device, controlling the display to show the movement of the game elements across the game board in accordance with the trajectory; controlling the display to show a plurality of receptacles for receiving the game elements, wherein each receptacle has an associated state; for each receptacle, controlling the display to show the receptacle represented by a first visual representation when in a first state and the receptacle represented by a second visual representation when in a second state; in response to determining that a game element has contacted a receptacle in the first state, determining whether or not the receptacle has been contacted by a predetermined number of game elements; and if it is determined that the receptacle has been contacted by the predetermined number of game elements, controlling the display to show the receptacle in the second state, wherein the predefined number of game elements is two or more. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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42. A computer implemented method for displaying, on a display, computer game graphics comprising a game board for a level of a game and game elements, comprising executing on one or more processors the steps of:
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determining a trajectory of said game elements and, in response to user input detected by the input device, controlling the display to show the movement of the game elements across the game board in accordance with the trajectory; controlling the display to show a plurality of receptacles for receiving the game elements, wherein each receptacle has an associated state; for each receptacle, controlling the display to show the receptacle represented by a first visual representation when in a first state and the receptacle represented by a second visual representation when in a second state; in response to determining that a game element has contacted a receptacle in the first state, determining whether or not the receptacle has been contacted by a predetermined number of game elements; and if it is determined that the receptacle has been contacted by the predetermined number of game elements, controlling the display to show the receptacle in the second state, wherein the predefined number of game elements is two or more.
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43. A non-transitory computer readable medium encoded with instructions for controlling a computer system to enable display of computer game graphics on a display, said computer game graphics comprising a game board for a level of a game and game elements, in which the instructions when executed on a processor enable the processor to:
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determine a trajectory of said game elements and, in response to user input detected by the input device, controlling the display to show the movement of the game elements across the game board in accordance with the trajectory; control the display to show a plurality of receptacles for receiving the game elements, wherein each receptacle has an associated state; for each receptacle, control the display to show the receptacle represented by a first visual representation when in a first state and the receptacle represented by a second visual representation when in a second state; in response to determining that a game element has contacted a receptacle in the first state, determining whether or not the receptacle has been contacted by a predetermined number of game elements; and if it is determined that the receptacle has been contacted by the predetermined number of game elements, control the display to show the receptacle in the second state, wherein the predefined number of game elements is two or more.
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Specification