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Methods and apparatus for distributed gaming over a mobile device

  • US 9,526,991 B2
  • Filed: 01/11/2013
  • Issued: 12/27/2016
  • Est. Priority Date: 06/28/2004
  • Status: Active Grant
First Claim
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1. A system for updating game participants, the system comprising:

  • a server to host the game, wherein the server is configured to generate sampling data using two-way connection participants, wherein the game is based on a live telecast of an event;

    a first mobile device having a two-way connection with the server;

    a second mobile device having a one-way connection with the server; and

    a network, wherein the first mobile device communicates with the server through the network by using the two-way connection, wherein based on the two-way communication, the server broadcasts to the second mobile device by using the one-way connection, wherein the sampling data is based on performance information received from a sampling participant, wherein the performance information is related to responses received from sampling participants, wherein the server sends current standings based upon the performance information relevant to the participants to the first mobile device and the second mobile device, wherein the server records game play data for ongoing game play of a triggering participant and performs at least one test including recording each entry by the triggering participant and examining time stamp information and additional data received from the first mobile device of the triggering participant to determine an anomaly in activities of the triggering participant based on encryption analysis to determine whether a final score upload has been altered, and further wherein the game is implemented in real-time, including an acknowledgment by the server which is received by the first mobile device in less than 1 second.

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