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Video game recording and playback with visual display of game controller manipulation

  • US 9,526,995 B2
  • Filed: 08/31/2007
  • Issued: 12/27/2016
  • Est. Priority Date: 11/22/2006
  • Status: Active Grant
First Claim
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1. A system for network playback of a video game, the system comprising:

  • a participant client computing device associated with at least one participant playing a video game, the participant client computing device coupled to a network, the participant client computing device including;

    a recording engine that receives game data generated by the at least one participant playing the video game, the game data including controller manipulation data corresponding to a physical domain manipulation of a game controller coupled to the participant client computing device, the controller manipulation data generated during participant interaction with the video game, anda memory coupled to the recording engine that stores the game data received by the recording engine and corresponding meta-data to identify different portions within the same game data; and

    a spectator client computing device coupled to the network, the spectator client computing device including a processor and a memory storing executable instructions, wherein execution of the instructions by the processor;

    generates a user interface that receives playback commands from a spectator associated with the spectator client computing device,transmits the playback commands over the network, wherein the playback commands include;

    an indication to play back a spectator-selected portion of the game data stored in the memory of the participant client computing device, wherein the spectator-selected portion of the game data is selected based on user input via a menu associated with the spectator client computing device, the user input corresponding with the meta-data included in the game data stored in the memory of the participant client computing device, and wherein the spectator-selected portion of the game data is a section of the stored game data that is shorter than the full length of the stored game data, andan indication to edit the spectator-selected portion of game data, wherein editing includes introducing into the spectator-selected portion of game data at least one of advertising, captions, titles, special effects, slow-motion replay, accelerated reply, and picture-in-picture,displays the spectator-selected portion of the game data on the spectator client computing device and one or more other spectator client computing devices coupled to the same network;

    generates a textual interface that facilitates communication between a spectator of the spectator client computing device and one or more other spectators viewing the spectator-selected portion of game data, andgenerates the menu that provides a plurality of options including searching other stored game data via the meta-data and sharing the spectator-selected portion of game data with one or more other the one or more other spectators.

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