Video game recording and playback with visual display of game controller manipulation
First Claim
1. A system for network playback of a video game, the system comprising:
- a participant client computing device associated with at least one participant playing a video game, the participant client computing device coupled to a network, the participant client computing device including;
a recording engine that receives game data generated by the at least one participant playing the video game, the game data including controller manipulation data corresponding to a physical domain manipulation of a game controller coupled to the participant client computing device, the controller manipulation data generated during participant interaction with the video game, anda memory coupled to the recording engine that stores the game data received by the recording engine and corresponding meta-data to identify different portions within the same game data; and
a spectator client computing device coupled to the network, the spectator client computing device including a processor and a memory storing executable instructions, wherein execution of the instructions by the processor;
generates a user interface that receives playback commands from a spectator associated with the spectator client computing device,transmits the playback commands over the network, wherein the playback commands include;
an indication to play back a spectator-selected portion of the game data stored in the memory of the participant client computing device, wherein the spectator-selected portion of the game data is selected based on user input via a menu associated with the spectator client computing device, the user input corresponding with the meta-data included in the game data stored in the memory of the participant client computing device, and wherein the spectator-selected portion of the game data is a section of the stored game data that is shorter than the full length of the stored game data, andan indication to edit the spectator-selected portion of game data, wherein editing includes introducing into the spectator-selected portion of game data at least one of advertising, captions, titles, special effects, slow-motion replay, accelerated reply, and picture-in-picture,displays the spectator-selected portion of the game data on the spectator client computing device and one or more other spectator client computing devices coupled to the same network;
generates a textual interface that facilitates communication between a spectator of the spectator client computing device and one or more other spectators viewing the spectator-selected portion of game data, andgenerates the menu that provides a plurality of options including searching other stored game data via the meta-data and sharing the spectator-selected portion of game data with one or more other the one or more other spectators.
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Accused Products
Abstract
A system and method for recording and playback of game data is provided. A recording engine may be configured to record and playback game data, including broadcast data received over a network. The recording engine may be included in a game console or at other network-enabled devices, such as a desktop computer. The recording engine may be configured to record the game data in a buffer memory, an archival memory, and to assist in the display of the game (e.g., interacting with a graphics processing unit). Game data stored in the buffer memory may later be transferred to the archival memory. Playback commands may be operable when a portion of the game broadcast has been recorded. When a playback command is received, the game recording engine may access a portion of the game data from buffer or archival memory and displays a selected portion and may be subject to certain seek functions (e.g., fast forward and rewind). Spectators may be able to independently archive and playback game data using local memory.
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Citations
35 Claims
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1. A system for network playback of a video game, the system comprising:
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a participant client computing device associated with at least one participant playing a video game, the participant client computing device coupled to a network, the participant client computing device including; a recording engine that receives game data generated by the at least one participant playing the video game, the game data including controller manipulation data corresponding to a physical domain manipulation of a game controller coupled to the participant client computing device, the controller manipulation data generated during participant interaction with the video game, and a memory coupled to the recording engine that stores the game data received by the recording engine and corresponding meta-data to identify different portions within the same game data; and a spectator client computing device coupled to the network, the spectator client computing device including a processor and a memory storing executable instructions, wherein execution of the instructions by the processor; generates a user interface that receives playback commands from a spectator associated with the spectator client computing device, transmits the playback commands over the network, wherein the playback commands include; an indication to play back a spectator-selected portion of the game data stored in the memory of the participant client computing device, wherein the spectator-selected portion of the game data is selected based on user input via a menu associated with the spectator client computing device, the user input corresponding with the meta-data included in the game data stored in the memory of the participant client computing device, and wherein the spectator-selected portion of the game data is a section of the stored game data that is shorter than the full length of the stored game data, and an indication to edit the spectator-selected portion of game data, wherein editing includes introducing into the spectator-selected portion of game data at least one of advertising, captions, titles, special effects, slow-motion replay, accelerated reply, and picture-in-picture, displays the spectator-selected portion of the game data on the spectator client computing device and one or more other spectator client computing devices coupled to the same network; generates a textual interface that facilitates communication between a spectator of the spectator client computing device and one or more other spectators viewing the spectator-selected portion of game data, and generates the menu that provides a plurality of options including searching other stored game data via the meta-data and sharing the spectator-selected portion of game data with one or more other the one or more other spectators. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for playback of game data, comprising
storing the game data in a memory device, the game data including controller manipulation data corresponding to a physical domain manipulation of a game controller by a participant during interaction with a video game and meta-data used to identify different portions within the same game data; -
receiving over a network from a spectator client computing device a plurality of playback commands identifying a spectator-selected portion of the game data, wherein the spectator-selected portion of the game data is a section of the stored game data that is shorter than the full length of the stored game data, and wherein the plurality of playback commands include; an indication to play back the spectator-selected portion of the game data, wherein the spectator-selected portion of the game data is selected based on user input via a menu associated with the spectator client computing device, the user input corresponding with the meta-data included in the game data stored in the memory device; and an indication to edit the spectator-selected portion of the game data, wherein editing includes introducing into the spectator-selected portion of game data at least one of advertising, captions, titles, special effects, slow-motion replay, accelerated reply, and picture-in-picture; accessing the spectator-selected portion of the game data stored in the memory device as identified by the playback commands; displaying the spectator-selected portion of the game data at the spectator client computing device, wherein displaying the spectator-selected portion of the game data includes displaying a graphic display of a game controller and at least one participant manipulation of the game controller that corresponds to the physical domain manipulation of the game controller by the participant during interaction with the video game and that generated the spectator-selected portion of the game data stored in the memory device, and wherein the spectator-selected portion of the game data is also displayed on one or more other spectator client computing devices coupled to the same network; facilitating by way of a textual interface communication between a spectator of the spectator client computing device and one or more other spectators viewing the spectator-selected portion of game data; and providing a plurality of options on the menu including functions for searching other stored game data via the meta-data and sharing the spectator-selected portion of game data with the one or more other spectators. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22)
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23. A non-transitory computer readable storage medium having embodied thereon a program, the program having instructions for playback of game data, the instructions being executable by a processor to perform a method, the method comprising:
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storing the game data in a memory device, the game data including controller manipulation data corresponding to a physical domain manipulation of a game controller by a participant during interaction with a video game and meta-data used to identify different portions within the same game data; receiving over a network from a spectator client computing device a plurality of playback commands identifying a spectator-selected portion of the game data, wherein the spectator-selected portion of the game data is a section of the stored game data that is shorter than the full length of the stored game data, and wherein the plurality of playback commands include; an indication to play back the spectator-selected portion of the game data, wherein the spectator-selected portion of the game data is selected based on user input via a menu associated with the spectator client computing device, the user input corresponding with the meta-data included in the game data stored in the memory device; and an indication to edit the spectator-selected portion of the game data, wherein editing includes introducing into the spectator-selected portion of game data at least one of advertising, captions, titles, special effects, slow-motion replay, accelerated reply, and picture-in-picture; accessing the spectator-selected portion of the game data in the memory device as identified by the playback commands; displaying the spectator-selected portion of the game data on the spectator client computing device, wherein displaying the spectator-selected portion of the game data includes displaying a graphic display of a game controller and at least one participant manipulation of the game controller that corresponds to the physical domain manipulation of the game controller by the participant during interaction with the video game and that generated the spectator-selected portion of the game data stored in the memory device, and wherein the spectator-selected portion of the game data is also displayed on one or more other spectator client computing devices coupled to the same network; facilitating by way of a textual interface communication between a spectator of the spectator client computing device and one or more other spectators viewing the spectator-selected portion of game data; and providing a plurality of options on the menu including functions for searching other stored game data via the meta-data and sharing the spectator-selected portion of game data with the one or more other spectators. - View Dependent Claims (24, 25, 26, 27, 28, 29)
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30. A method for playback of video content in a network environment, the method comprising:
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storing in memory pre-recorded video content received from one or more providers of video content in the network environment at a network storage device, wherein the pre-recorded video content includes meta-data to identify different portions of the pre-recorded video content; receiving a plurality of playback commands from a spectator client computing device in the network environment, the playback commands corresponding to a spectator-selected portion of a first pre-recorded video content stored at the network storage device, wherein the spectator-selected portion of the first pre-recorded video content is a section of the first pre-recorded video content that is shorter than the full length of the first pre-recorded video content, and wherein the playback commands include; an indication to play back the spectator-selected portion of the first pre-recorded video content stored at the network storage device, wherein the spectator-selected portion of the first pre-recorded video content is selected based on user input via a menu associated with the spectator client computing device, the user input corresponding with the meta-data included in the pre-recorded video content stored in the memory, and an indication to edit the spectator-selected portion of the first pre-recorded video content, wherein editing includes introducing into the spectator-selected portion of the first pre-recorded video content at least one of advertising, captions, titles, special effects, slow-motion replay, accelerated reply, and picture-in-picture; retrieving the spectator-selected portion of the first pre-recorded video content from storage at the network storage device, wherein the retrieved spectator-selected portion of the first pre-recorded video content is identified by the playback commands received from the spectator client computing device; transmitting the retrieved spectator-selected portion of the first pre-recorded video content to the spectator client computing device for display on a playback device associated with the spectator client computing device; displaying the spectator-selected portion of the first pre-recorded video content on the spectator client computing device and one or more other spectator client computing devices coupled to the same network; facilitating by way of a textual interface communication between a spectator of the spectator client computing device and one or more other spectators viewing the spectator-selected portion of the first pre-recorded video content; and providing a plurality of options on the menu including functions for searching other stored pre-recorded video content via the meta-data and sharing the spectator-selected portion of the first pre-recorded video content with the one or more other spectators. - View Dependent Claims (31, 32, 33, 34, 35)
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Specification