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System and method of image rendering

  • US 9,529,427 B2
  • Filed: 11/06/2013
  • Issued: 12/27/2016
  • Est. Priority Date: 11/09/2012
  • Status: Active Grant
First Claim
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1. A method of rendering an image based upon a first stereoscopic image comprising a pair of images, the method comprising the steps of:

  • generating a virtual three-dimensional model of a scene depicted in the first stereoscopic image responsive to distances derived from the first stereoscopic image;

    detecting one or more free edges in the virtual three dimensional model;

    generating, by one or more processors, one or more textures for the virtual three-dimensional model from at least one of the pair of images of the first stereoscopic image;

    applying, by the one or more processors, at least one of the one or more textures to a respective part of the virtual three dimensional model; and

    rendering, by the one or more processors, the virtual three dimensional model from a different viewpoint to that of the first stereoscopic image;

    wherein rendering the virtual three dimensional model comprises modifying a transparency of rendered pixels of an applied texture as a function of each pixel'"'"'s distance from a given one of the free edges; and

    wherein the rendering further includes generation of a texture for at least one polygon comprising color information from foreground and background elements of the scene;

    in which generating a virtual three-dimensional model of the scene depicted in the first stereoscopic image comprises;

    generating a disparity map from the pair of images of the first stereoscopic image, the disparity map being indicative of distances in the first stereoscopic image;

    defining a series of value ranges corresponding to disparity values of the disparity map, each value range in the series having an end point corresponding to a greater disparity than an end point of preceding value ranges in the series;

    selecting points in the disparity map falling within the respective value range;

    generating a respective mesh responsive to those selected points; and

    merging generated meshes to form the 3D model of the scene.

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