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System and method for predicting in-game activity at account creation

  • US 9,533,215 B1
  • Filed: 04/24/2013
  • Issued: 01/03/2017
  • Est. Priority Date: 04/24/2013
  • Status: Active Grant
First Claim
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1. An online gaming system allowing for customizable interaction, the system comprising:

  • one or more processors configured by machine-readable instructions to;

    execute an instance of an online game, and to use the instance of the online game to effectuate transmission over a network of game state information derived from the instance of the online game to facilitate presentation of views of the online game to users on client computing platforms associated with the users, such that the users participate in user-selected ones of multiple different activities available within the online game through the views presented on the client computing platforms;

    create game level user accounts for the users of the online game, wherein the creation of the game level user accounts includes receiving user information included in platform level user accounts previously created by the users on an online platform, and creation of a first game level account for a first user of the online game includes receiving user information in a first platform level user account previously created by the first user on the online platform;

    predict user types of the users at the time of game level user account creation based on received user information from platform level user accounts such that a first user type for the first user is predicted at the time of creation of the first game level user account based on the received information from the first platform level user account, wherein user types classify users on a basis of preferred activities within the game such that users are classified as being of the first user type on the basis of preferring a first set of activities within the game, the first set of activities within the game being different than a second set of activities within the game preferred by a second user type;

    determine customizations of the online game for individual ones of the users based on the user types predicted for the individual ones of the users such that a first customization of the online game is determined for the first user based on the prediction of the first user type for the first user; and

    adjust the instance of the online game to reflect the customizations of the online game determined for the individual ones of the users such that game state information derived from the instance of the online game reflects the customizations.

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