Gaming system and method for providing a multiple player game
First Claim
1. A gaming system comprising:
- a housing;
a plurality of input devices supported by the housing, said plurality of input devices including;
(i) an acceptor, and(ii) a cashout device;
at least one display device supported by the housing;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to;
(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, wherein said physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency,(b) for a play of a game;
(i) randomly generate a plurality of game symbols,(ii) display the generated game symbols to a first player,(iii) determine any game awards associated with the generated game symbols, and(iv) display any determined game awards to the first player, wherein the credit balance is increasable based on any displayed determined game awards,(c) if the generated game symbols are associated with a community game triggering event and the generated game symbols are not associated with any players, display a first play of a community game, wherein the first player participates in the first play of the community game,(d) if the generated game symbols are associated with the community game triggering event and at least one of the generated game symbols is associated with a second, different player, independent of any game symbols generated for a play of a game by the second, different player, display a second play of the community game, wherein the first player and the second player each participate in the second play of the community game, and(e) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.
1 Assignment
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Accused Products
Abstract
A gaming system including one or more community game triggering events which function to both: (i) trigger a play of a community game and (ii) determine which players participate in the triggered community game. If a community game triggering event occurs, the gaming system causes a player playing a primary game associated with the occurrence of the community game triggering event to participate in a play of a community game. The gaming system additionally causes zero, one or more other players (i.e., players different from the player playing the primary game associated with the occurrence of the community game triggering event) to also participate in the play of the community game. The gaming system determines which other players participate in the play of the community game based on the specific community game triggering event which occurred.
332 Citations
26 Claims
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1. A gaming system comprising:
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a housing; a plurality of input devices supported by the housing, said plurality of input devices including; (i) an acceptor, and (ii) a cashout device; at least one display device supported by the housing; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to; (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, wherein said physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency,(b) for a play of a game; (i) randomly generate a plurality of game symbols, (ii) display the generated game symbols to a first player, (iii) determine any game awards associated with the generated game symbols, and (iv) display any determined game awards to the first player, wherein the credit balance is increasable based on any displayed determined game awards, (c) if the generated game symbols are associated with a community game triggering event and the generated game symbols are not associated with any players, display a first play of a community game, wherein the first player participates in the first play of the community game, (d) if the generated game symbols are associated with the community game triggering event and at least one of the generated game symbols is associated with a second, different player, independent of any game symbols generated for a play of a game by the second, different player, display a second play of the community game, wherein the first player and the second player each participate in the second play of the community game, and (e) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 26)
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8. A gaming system comprising:
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a first gaming machine including at least one first gaming machine display device and a plurality of first gaming machine input devices including a first gaming machine acceptor, and a first gaming machine cashout device, said first gaming machine configured to; (a) if a physical item is received via the first gaming machine acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, wherein said physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency,(b) randomly generate a plurality of game symbols for a play of a game, (c) display the generated game symbols to a first player, (d) determine any game awards associated with the generated game symbols, (e) display any determined game awards to the first player, wherein the credit balance is increasable based on any displayed determined game awards, (f) if the generated game symbols are associated with a community game triggering event, enable the first player to participate in a play of a community game, and (g) if a cashout input is received via the first gaming machine cashout device, cause an initiation of any payout associated with the credit balance; and a second gaming machine including at least one second gaming machine input device and at least one second gaming machine display device, said second gaming machine configured to, if a second, different player is associated with at least one of the generated game symbols associated with the community game triggering event, independent of any game symbols generated by the second gaming machine for any plays of any games, enable the second player to participate in the play of the community game. - View Dependent Claims (9, 10, 11, 12, 13)
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14. A gaming system comprising:
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a housing; a plurality of input devices supported by the housing, said plurality of input devices including; (i) an acceptor, and (ii) a cashout device; at least one display device supported by the housing; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to; (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, wherein said physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency,(b) for a play of a game; (i) randomly generate a plurality of game symbols, (ii) display the generated game symbols to a first player, (iii) determine any game awards associated with the generated game symbols, and (iv) display any determined game awards to the first player, wherein the credit balance is increasable based on any displayed determined game awards, (c) if the generated game symbols are associated with a community game triggering event and the generated game symbols are not associated with any gaming machines, display a first play of a community game, wherein the first player at a first gaming machine participates in the first play of the community game, (d) if the generated game symbols are associated with the community game triggering event and at least one of the generated game symbols is associated with a second, different gaming machine, independent of any game symbols generated by the second, different gaming machine for any plays of any games, display a second play of the community game, wherein the first player at the first gaming machine and a second player at the second gaming machine each participate in the second play of the community game, and (e) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. - View Dependent Claims (15, 16, 17, 18, 19)
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20. A gaming system comprising:
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a first gaming machine including at least one first gaming machine display device and a plurality of first gaming machine input devices including a first gaming machine acceptor, and a first gaming machine cashout device, said first gaming machine configured to; (a) if a physical item is received via the first gaming machine acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, wherein said physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency,(b) randomly generate a plurality of game symbols for a play of a game, (c) display the generated game symbols to a first player, (d) determine any game awards associated with the generated game symbols, (e) display any determined game awards to the first player, wherein the credit balance is increasable based on any displayed determined game awards, (f) if the generated game symbols are associated with a community game triggering event, enable the first player at the first gaming machine to participate in a play of a community game, and (g) if a cashout input is received via the first gaming machine cashout device, cause an initiation of any payout associated with the credit balance; and a second gaming machine including at least one second gaming machine input device and at least one second gaming machine display device, said second gaming machine configured to, if the second gaming machine is associated with at least one of the generated game symbols associated with the community game triggering event, independent of any game symbols generated by the second gaming machine for any plays of any games, enable a second, different player at the second gaming machine to participate in the play of the community game. - View Dependent Claims (21, 22, 23, 24, 25)
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Specification