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Game program and game apparatus for correcting player's route within a game space

  • US 9,533,224 B2
  • Filed: 09/21/2009
  • Issued: 01/03/2017
  • Est. Priority Date: 05/29/2009
  • Status: Active Grant
First Claim
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1. A non-transitory storage medium storing a program so as to be readable by a computer of a game apparatus, said program causes said computer to perform execution comprising:

  • displaying, on a display, a game space including a first area and a second area where continuity of a movement of an object within said first area is interrupted;

    moving said object along a route that a user designates within said game space while sequentially taking a point position on said route as a target;

    determining whether or not a predetermined area associated with said object moving along said route, in a case that said object enters a next point position on said route, enters said second area over a border between said first area and said second area;

    setting said next point position as a target position when said predetermined area does not enter said second area at said next point position;

    judging whether or not a distance of said next point position from said border is equal to or less than a threshold value when said predetermined area enters said second area over said border in said next point position;

    correcting said next point position so as to become a target position within said first area when said distance is equal to or less than said threshold value; and

    moving said object to said target position.

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