Dynamic adjustment of difficulty in an online game based on hardware or network configuration
First Claim
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1. An online gaming system allowing for customizable interaction, the system comprising:
- one or more processors configured by machine-readable instructions to;
execute an instance of an online game, and to implement the instance of the online game to facilitate participation of users in the online game, and to implement at least one game difficulty customization determined for individual users such that a first game difficulty customization is implemented in the instance of the online game for a first user;
obtain a user resource parameter characterizing one or more resources available to the first user to access the online game; and
determine the first game difficulty customization of the online game for the first user based on the user resource parameter associated with the first user.
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Abstract
A system and methodology for dynamically adjusting the difficulty of a game based on upon the specific hardware configuration and/or network connectivity capabilities available to specific users in connection with the interaction of those users with the game. In exemplary implementations, dynamically adjusting the difficulty of playing a game based on hardware and network connectivity capabilities may be performed by processors executing computer program modules.
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Citations
30 Claims
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1. An online gaming system allowing for customizable interaction, the system comprising:
one or more processors configured by machine-readable instructions to; execute an instance of an online game, and to implement the instance of the online game to facilitate participation of users in the online game, and to implement at least one game difficulty customization determined for individual users such that a first game difficulty customization is implemented in the instance of the online game for a first user; obtain a user resource parameter characterizing one or more resources available to the first user to access the online game; and determine the first game difficulty customization of the online game for the first user based on the user resource parameter associated with the first user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A computer-implemented method for in-game customization based upon an assigned user resource parameter, the method being implemented in a computer system that includes one or more physical processors and storage media storing machine-readable instructions, the method comprising:
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obtaining information associated with the resources available to a user in connection with playing an online game, said information comprising said at least one resource characteristic; processing said information associated with resources available to said user to assign a user resource parameter to said user; determining at least one game difficulty customization to be associated with said user based on said user resource parameter assigned to said user; and implementing an online game with said at least one game difficulty customization when said online game is accessed by said user. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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Specification