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Using a geometry shader for variable input and output algorithms

  • US 9,536,275 B1
  • Filed: 11/02/2007
  • Issued: 01/03/2017
  • Est. Priority Date: 07/31/2007
  • Status: Active Grant
First Claim
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1. A method for using a geometry shader unit to process input data and produce variable length output data, comprising:

  • receiving input data of a first length;

    processing the input data using the geometry shader unit to produce the variable length output data of a second length, wherein the second length is determined based on data-dependent execution of the input data, and the second length is different than the first length; and

    storing the variable length output data and information indicating the second length in a stream-out buffer.

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