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Mapping real world actions to a virtual world associated with a location-based game

  • US 9,539,498 B1
  • Filed: 07/31/2013
  • Issued: 01/10/2017
  • Est. Priority Date: 07/31/2012
  • Status: Active Grant
First Claim
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1. A computer-implemented method of mapping real world actions to a virtual world associated with a parallel reality game, the virtual world having experiences that are impacted by real world actions, the method comprising:

  • accessing, by a computer system, game data associated with a parallel reality game, the game data providing a virtual world that is different from real world and parallels at least a portion of the real world, wherein the parallel reality game is configured to allow one or more players to navigate a range of coordinates defining a virtual space in the virtual world by navigating a range of geographic coordinates in the real world;

    identifying, by the computer system, data associated with a real world action comprising a natural disaster occurring at a first area in the real world;

    determining, by the computer system, a second area in the virtual world corresponding to the first area based on location data stored in a game database;

    determining, by the computer system, a virtual element included within the second area in the virtual world based on virtual element data stored in the game database;

    modifying, by the computer system, the game data associated with the parallel reality game to damage the virtual element included within the second area in the virtual world; and

    transmitting, by the computer system to a client device via a computer network, the modified game data to present to a player on the client device the damaged virtual element within the second area in the virtual world.

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