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Interactive virtual reality systems and methods

  • US 9,542,011 B2
  • Filed: 04/08/2014
  • Issued: 01/10/2017
  • Est. Priority Date: 04/08/2014
  • Status: Active Grant
First Claim
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1. A system for tracking a plurality of handheld interactive devices, the system comprising:

  • a virtual reality environment for a plurality of users;

    a plurality of interactive devices, each interactive device comprising;

    a housing having a barrel section and a handle section;

    a plurality of light emitting markers positioned within the barrel section, the light emitting markers spaced apart forming a pattern generally aligned with an expected trajectory of a virtual projectile, whereina combination of the light emitting markers are encoded to emit a unique light pattern representing respective interactive devices, and whereina first light emitting marker within the plurality of light emitting markers for each interactive device blinks in a first pulsing rate according to a first encoded frequency different than a second pulsing rate and a second encoded frequency of a second light emitting marker within the plurality of light emitting markers of the same interactive device,the first light emitting marker is uniquely identifiable from any other light emitting markers in the system by the first pulsing rate, andthe interactive device is uniquely identifiable from any other interactive devices in the system when at least one of the light emitting markers attached to the interactive device is uniquely identified;

    a translucent cover essentially surrounding the light emitting markers and allowing light to radiate in nearly 360 degree far field emission pattern;

    a trigger mechanism positioned on the handle section; and

    ,a controller coupled to the trigger mechanism and providing electrical current to the light emitting markers, the controller communicating trigger events;

    a plurality of sensors monitoring the interactive devices for light signals and trigger events, the plurality of sensors outputting real-time device current status for each of the interactive devices; and

    ,a system controller configured to;

    receive the real-time current status for each of the devices, andupdate the virtual reality environment.

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