Amusement devices and games involving multiple operators, multiple players, and/or multiple jurisdictions
First Claim
Patent Images
1. A method comprising:
- determining, by a computing device, that a first player and second player desire to start play of a game, in which the first player and the second player are both associated with a first gaming operator;
in response to the determination, facilitating, by the computing device, play of a first hand of the game between the first player and the second player, in which facilitating play of the first hand of the game between the firsts player and the second player includes giving preference to a matching of the first player and the second player into the game based on the first player and second player being associated with a same gaming operator;
in response to facilitating play of the first hand of the game by the first and second players, allocating, by the computing device, a first payment to the first gaming operator based on the first and second player both being associated with the first gaming operator;
determining, by the computing device, that a third player desires to start play of the game, in which the third player is associated with the first gaming operator;
determining, by the computing device, that a fourth player desires to start play of the game, in which the fourth player is associated with a second gaming operator;
in response to determining that the third and fourth players desire to start play of the game, facilitating, by the computing device, play of a second hand of the game between the third and the fourth players based on (1) subordinated player matching across gaming operators in favor of matching within a single gaming operator and (2) there being no other players associated with either the first or the second gaming operators looking to play the game; and
in response to facilitating play of the second hand of the game by the third and fourth players, allocating, by the computing device, a second payment to the first gaming operator and a third payment to the second gaming operator based on the third player being associated with the first gaming operator and the fourth player being associated with the second gaming operator.
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Abstract
Various methods and apparatus related to gaming are described. Some embodiments relate to a multi-tiered game involving multiple participants. Some embodiments relate to players from a plurality of gaming operators playing games with one another. Other embodiments are described.
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Citations
20 Claims
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1. A method comprising:
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determining, by a computing device, that a first player and second player desire to start play of a game, in which the first player and the second player are both associated with a first gaming operator; in response to the determination, facilitating, by the computing device, play of a first hand of the game between the first player and the second player, in which facilitating play of the first hand of the game between the firsts player and the second player includes giving preference to a matching of the first player and the second player into the game based on the first player and second player being associated with a same gaming operator; in response to facilitating play of the first hand of the game by the first and second players, allocating, by the computing device, a first payment to the first gaming operator based on the first and second player both being associated with the first gaming operator; determining, by the computing device, that a third player desires to start play of the game, in which the third player is associated with the first gaming operator; determining, by the computing device, that a fourth player desires to start play of the game, in which the fourth player is associated with a second gaming operator; in response to determining that the third and fourth players desire to start play of the game, facilitating, by the computing device, play of a second hand of the game between the third and the fourth players based on (1) subordinated player matching across gaming operators in favor of matching within a single gaming operator and (2) there being no other players associated with either the first or the second gaming operators looking to play the game; and in response to facilitating play of the second hand of the game by the third and fourth players, allocating, by the computing device, a second payment to the first gaming operator and a third payment to the second gaming operator based on the third player being associated with the first gaming operator and the fourth player being associated with the second gaming operator. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A method comprising:
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determining, by a computing device, that a first player desires to start play of a game, in which the first player is associated with a first gaming operator; determining, by the computing device, that a second player desires to start play of the game, in which the second player is associated with a second gaming operator; in response to determining that the first and second players desire to start play of the game, facilitating, by the computing device, play of a hand of the game between the first and the second players based on (1) subordinated player matching across gaming operators in favor of matching within a single gaming operator and (2) there being no other players associated with either the first or the second gaming operators looking to play the game; and in response to facilitating play of the hand of the game by the first and second players, allocating, by the computing device, a first payment to the first gaming operator and a second payment to the second gaming operator based on the first player being associated with the first gaming operator and the second player being associated with the second gaming operator.
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20. An apparatus comprising:
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a non-transitory machine readable medium having stored thereon a plurality of instructions that when executed by a computing device cause the computing device to; determine that a first player desires to start play of a game, in which the first player is associated with a first gaming operator; determine that a second player desires to start play of the game, in which the second player is associated with a second gaming operator; determine that no additional players associated with the first gaming operator desires to start play of the game; determine that no additional player associated with the second gaming operator desires to start play of the game; in response to determining that the first and second players desire to start play of the game, facilitate play of a hand of the game between the first and the second players based on (1) subordinated player matching across gaming operators in favor of matching within a single gaming operator and (2) there being no other players associated with either the first or the second gaming operators looking to play the game; and in response to facilitating play of the hand of the game by the first and second players, allocate a first payment to the first gaming operator and a second payment to the second gaming operator based on the first player being associated with the first gaming operator and the second player being associated with the second gaming operator.
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Specification