Gaming device having a selectively accessible bonus scheme
First Claim
1. A gaming system comprising:
- a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including;
(i) an acceptor, and(ii) a cashout device; and
a controller configured to operate with the at least one display device and the plurality of input devices to;
(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,(b) for each of a plurality of plays of a primary game;
(i) receive a placement of one of a plurality of different wagers, said credit balance being decreasable based on said placed wager,(ii) determine a plurality of symbols,(iii) display the determined plurality of symbols,(iv) determine any awards associated with the displayed plurality of symbols,(v) display any determined awards associated with the displayed plurality of symbols, said credit balance being increasable based on any displayed awards associated with the displayed plurality of symbols, and(vi) accumulate any indicia in association of the play of the primary game,(c) upon an occurrence of a triggering event;
(i) determine a secondary game award, wherein the determined secondary game award is based, at least in part, on a multiplier amount associated with a quantity of the accumulated indicia, and(ii) display the determined secondary game award, and(d) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming device having a bonus scheme, wherein the player may choose when to play a bonus scheme, so long as the player is qualified to do so. The method of qualifying the player to enter the bonus round connects or links the base game operation of the gaming device with the bonus scheme. The reels of the base game contain symbols which alone or in combination with other symbols yield one or more bonus awards to a player. The bonus awards are escrowed and displayed a bonus award escrow display. Once the player obtains a single bonus award, the player becomes eligible or qualified to play the bonus round and the player may choose to do so at any time. The player can accumulate bonus awards and use multiple bonus awards at one time.
218 Citations
21 Claims
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1. A gaming system comprising:
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a housing; at least one display device supported by the housing; a plurality of input devices supported by the housing, said plurality of input devices including; (i) an acceptor, and (ii) a cashout device; and a controller configured to operate with the at least one display device and the plurality of input devices to; (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, (b) for each of a plurality of plays of a primary game; (i) receive a placement of one of a plurality of different wagers, said credit balance being decreasable based on said placed wager, (ii) determine a plurality of symbols, (iii) display the determined plurality of symbols, (iv) determine any awards associated with the displayed plurality of symbols, (v) display any determined awards associated with the displayed plurality of symbols, said credit balance being increasable based on any displayed awards associated with the displayed plurality of symbols, and (vi) accumulate any indicia in association of the play of the primary game, (c) upon an occurrence of a triggering event; (i) determine a secondary game award, wherein the determined secondary game award is based, at least in part, on a multiplier amount associated with a quantity of the accumulated indicia, and (ii) display the determined secondary game award, and (d) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; (a) if data associated with receipt of a physical item via an acceptor is received, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, (b) for each of a plurality of plays of a primary game; (i) receive a placement of one of a plurality of different wagers, said credit balance being decreasable based on said placed wager, (ii) determine a plurality of symbols, (iii) cause at least one display device to display the determined plurality of symbols, (iv) determine any awards associated with the displayed plurality of symbols, (v) cause the at least one display device to display any determined awards associated with the displayed plurality of symbols, said credit balance being increasable based on any displayed awards associated with the displayed plurality of symbols, and (vi) accumulate any indicia in association of the play of the primary game, (c) upon an occurrence of a triggering event; (i) determine a secondary game award, wherein the determined secondary game award is based, in part, on a multiplier amount associated with a quantity of the accumulated indicia, and (ii) cause the at least one display device to display the determined secondary game award, and (d) if data associated with receipt of a cashout input via a cashout device is received, cause an initiation of any payout associated with the credit balance. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A non-transitory computer readable medium including a plurality of instructions, which when executed by at least one processor, cause the at least one processor to:
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(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, (b) for each of a plurality of plays of a primary game; (i) receive a placement of one of a plurality of different wagers, said credit balance being decreasable based on said placed wager, (ii) determine a plurality of symbols, (iii) cause at least one display device to display the determined plurality of symbols, (iv) determine any awards associated with the displayed plurality of symbols, (v) cause the at least one display device to display any determined awards associated with the displayed plurality of symbols, said credit balance being increasable based on any displayed awards associated with the displayed plurality of symbols, and (vi) accumulate any indicia in association of the play of the primary game, (c) upon an occurrence of a triggering event; (i) determine a secondary game award, wherein the determined secondary game award is based, in part, on a multiplier amount associated with a quantity of the accumulated indicia, and (ii) cause the at least one display device to display the determined secondary game award, and (d) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification