Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game
First Claim
Patent Images
1. A computer-implemented method for scoring player interactions within a location-based parallel reality game, the method comprising:
- receiving, by a computer system from a mobile device of a player, a request to link a plurality of portals captured by a team in a virtual world of a parallel reality game that parallels at least a portion of a real world, the player a member of the team;
receiving, by the computer system from the mobile device, a location of the player in the real world, the location of the player in the real world determined by a positioning device included with the mobile device;
mapping, by the computer system, the location of the player in the real world to a location in the virtual world;
determining, by the computer system, whether the location in the virtual world is within an interaction range of at least one portal from the plurality of portals in the virtual world;
responsive to determining that the location in the virtual world is within the interaction range of the at least one portal, linking, by the computer system, the plurality of virtual portals to generate a captured region within the virtual world;
identifying, by the computer system, a geographic region within the real world corresponding to the captured region within the virtual world; and
assigning, by the computer system, a score to the team for the captured region based on a population density of the geographic region.
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Abstract
A parallel reality game has a virtual world that parallels at least a portion of the real world. A captured region is identified within the virtual world that is associated with a team within the parallel reality game. A geographic region is identified within the real world corresponding to the captured region within the virtual world. Data associated with population density for at least a portion of the geographic region is accessed. A score is assigned for the captured region based on the population density.
80 Citations
20 Claims
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1. A computer-implemented method for scoring player interactions within a location-based parallel reality game, the method comprising:
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receiving, by a computer system from a mobile device of a player, a request to link a plurality of portals captured by a team in a virtual world of a parallel reality game that parallels at least a portion of a real world, the player a member of the team; receiving, by the computer system from the mobile device, a location of the player in the real world, the location of the player in the real world determined by a positioning device included with the mobile device; mapping, by the computer system, the location of the player in the real world to a location in the virtual world; determining, by the computer system, whether the location in the virtual world is within an interaction range of at least one portal from the plurality of portals in the virtual world; responsive to determining that the location in the virtual world is within the interaction range of the at least one portal, linking, by the computer system, the plurality of virtual portals to generate a captured region within the virtual world; identifying, by the computer system, a geographic region within the real world corresponding to the captured region within the virtual world; and assigning, by the computer system, a score to the team for the captured region based on a population density of the geographic region. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory computer-readable storage medium having computer-executable instructions for scoring player interactions within a location-based parallel reality game, the computer-executable instructions, when executed by one or more processors, cause the one or more processors to perform steps comprising:
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receiving, by a computer system from a mobile device of a player, a request to link a plurality of portals captured by a team in a virtual world of a parallel reality game that parallels at least a portion of a real world, the player a member of the team; receiving, by the computer system from the mobile device, a location of the player in the real world, the location of the player in the real world determined by a positioning device included with the mobile device; mapping, by the computer system, the location of the player in the real world to a location in the virtual world; determining, by the computer system, whether the location in the virtual world is within an interaction range of at least one portal from the plurality of portals in the virtual world; responsive to determining that the location in the virtual world is within the interaction range of the at least one portal, linking, by the computer system, the plurality of virtual portals to generate a captured region within the virtual world; identifying, by the computer system, a geographic region within the real world corresponding to the captured region within the virtual world; and assigning, by the computer system, a score to the team for the captured region based on a population density of the geographic region. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A computer system for scoring player interactions within a location-based parallel reality game, the system comprising:
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one or more computer processors; and a non-transitory computer-readable storage medium storing computer-executable instruction which when executed by the one or more computer processors cause the one or more computer processors to perform steps comprising; receiving, from a mobile device of a player, a request to link a plurality of portals captured by a team in a virtual world of a parallel reality game that parallels at least a portion of a real world, the player a member of the team; receiving, from the mobile device, a location of the player in the real world, the location of the player in the real world determined by a positioning device included with the mobile device; mapping the location of the player in the real world to a location in the virtual world; determining whether the location in the virtual world is within an interaction range of at least one portal from the plurality of portals in the virtual world; responsive to determining that the location in the virtual world is within the interaction range of the at least one portal, linking the plurality of virtual portals to generate a captured region within the virtual world; identifying a geographic region within the real world corresponding to the captured region within the virtual world; and assigning a score to the team for the captured region based on a population density of the geographic region. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification