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Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game

  • US 9,545,565 B1
  • Filed: 10/31/2013
  • Issued: 01/17/2017
  • Est. Priority Date: 10/31/2013
  • Status: Active Grant
First Claim
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1. A computer-implemented method for scoring player interactions within a location-based parallel reality game, the method comprising:

  • receiving, by a computer system from a mobile device of a player, a request to link a plurality of portals captured by a team in a virtual world of a parallel reality game that parallels at least a portion of a real world, the player a member of the team;

    receiving, by the computer system from the mobile device, a location of the player in the real world, the location of the player in the real world determined by a positioning device included with the mobile device;

    mapping, by the computer system, the location of the player in the real world to a location in the virtual world;

    determining, by the computer system, whether the location in the virtual world is within an interaction range of at least one portal from the plurality of portals in the virtual world;

    responsive to determining that the location in the virtual world is within the interaction range of the at least one portal, linking, by the computer system, the plurality of virtual portals to generate a captured region within the virtual world;

    identifying, by the computer system, a geographic region within the real world corresponding to the captured region within the virtual world; and

    assigning, by the computer system, a score to the team for the captured region based on a population density of the geographic region.

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