Gaming object with orientation sensor for interacting with a display and methods for use therewith
First Claim
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1. A game system comprising:
- a gaming device; and
a gaming object including;
an orientation sensor that generates orientation data in response to an orientation of the gaming object;
an actuator having a capacitive sensor including a capacitive layer having a charge that directly responds to actions of a user including touch of a user in proximity to the capacitive layer that generates interaction data that includes a hand position of the user while grasping the gaming object, together with a level of a grasp tightness and amount of touch that provides an indication of a manner in which the user grasps the gaming object and biofeedback data; and
a transceiver coupled to send an RF signal to the gaming device, wherein the RF signal indicates the orientation data and the interaction data;
wherein the gaming device generates display data for display on a display device that contains at least one interactive item, and wherein the at least one interactive item is interactive in response to the orientation data and the interaction data, wherein the gaming device adjusts a game parameter of a game based on the manner in which the user grasps the gaming object.
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Abstract
A gaming object includes an orientation sensor that generates orientation data in response to the orientation of the gaming object. An actuator that generates interaction data in response to an action of a user. A transceiver sends an RF signal to a game device that indicates the orientation data and the interaction data. The game device generates display data for display on a display device that contains at least one interactive item, and wherein the at least one interactive item is interactive in response to the orientation data and the interaction data.
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Citations
21 Claims
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1. A game system comprising:
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a gaming device; and a gaming object including; an orientation sensor that generates orientation data in response to an orientation of the gaming object; an actuator having a capacitive sensor including a capacitive layer having a charge that directly responds to actions of a user including touch of a user in proximity to the capacitive layer that generates interaction data that includes a hand position of the user while grasping the gaming object, together with a level of a grasp tightness and amount of touch that provides an indication of a manner in which the user grasps the gaming object and biofeedback data; and a transceiver coupled to send an RF signal to the gaming device, wherein the RF signal indicates the orientation data and the interaction data; wherein the gaming device generates display data for display on a display device that contains at least one interactive item, and wherein the at least one interactive item is interactive in response to the orientation data and the interaction data, wherein the gaming device adjusts a game parameter of a game based on the manner in which the user grasps the gaming object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A game system comprising:
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a gaming device; and a gaming object including; a capacitive sensor including a capacitive layer having a charge that directly responds to actions of a user including touch of a user in proximity to the capacitive layer that generates interaction data that includes a hand position of the user while grasping the gaming object, together with a level of a grasp tightness and amount of touch that provides an indication of a manner in which the user grasps the gaming object and bio feedback data; and a transceiver coupled to send an RF signal to the gaming device, wherein the RF signal indicates the interaction data; wherein the gaming device executes a gaming application that is based the interaction data and modifies at a game parameter based on the manner in which the user grasps the gaming object. - View Dependent Claims (12, 13, 14)
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15. A method comprising:
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generating orientation data in response to an orientation of a gaming object; generating interaction data in response to an action of a user via a capacitive sensor via a capacitive layer having a charge that directly responds to touch of a user wherein the interaction data includes a hand position of the user while grasping the gaming object, together with a level of a grasp tightness and amount of touch that provides an indication of a manner in which a user grasps a gaming object; and sending an RF signal to a gaming device, wherein the RF signal indicates the orientation data and the interaction data; generating display data for display on a display device that contains at least one interactive item, wherein the at least one interactive item is interactive in response to the orientation data and the interaction data; and adjusting a game parameter of a game based on the manner in which the user grasps the gaming object. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification