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System and method for dynamic in-vehicle virtual reality

  • US 9,547,173 B2
  • Filed: 02/11/2014
  • Issued: 01/17/2017
  • Est. Priority Date: 10/03/2013
  • Status: Active Grant
First Claim
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1. A computer-implemented method for in-vehicle dynamic virtual reality, comprising:

  • receiving vehicle data from one or more vehicle systems of a vehicle, wherein the vehicle data includes vehicle dynamics data;

    receiving user data from a head mounted display;

    generating a virtual view based on the vehicle data, the user data and a virtual world model, the virtual world model including one or more components that define the virtual view, wherein generating the virtual view includes augmenting one or more components of the virtual world model according to at least one of the vehicle data and the user data; and

    rendering the virtual view to the head mounted display by controlling the head mounted display to update display of the virtual view according to the vehicle dynamics data, wherein rendering the virtual view includes,determining vehicle motion data, wherein the vehicle motion data is a direction of motion of the vehicle and a velocity of motion of the vehicle based on the vehicle dynamics data;

    determining user motion data, wherein the user motion data is a direction of motion of the user relative to the vehicle and a velocity of motion of the user relative to the vehicle based on the user data and the vehicle data;

    determining a temporal-motion rendering speed based on the vehicle motion data and the user motion data, wherein the temporal-motion rendering speed is determined as a correlation of differences between a motion, an orientation, and a location of the user relative to a motion, an orientation, and a location of the vehicle, wherein the motion, the orientation and the location of the user are determined based on the user data and the motion, the orientation, and the location of the vehicle is based on the vehicle data, and controlling the head mounted display to update display of the virtual view based on the temporal-motion rendering speed.

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