Gaming system, gaming device and method for determining an outcome of a secondary game based on one or more events which occur in association with a primary game
First Claim
1. A gaming system server comprising:
- at least one processor, andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;
(a) associate one of a plurality of different characters with a player,(b) when the player is located remote from any gaming establishment;
(i) cause at least one display device to display the associated character and at least one parameter of the associated character, and(ii) receive data associated with at least one input made by the player to modify the at least one parameter of the associated character, and(c) when the player is subsequently associated with a gaming device at a gaming establishment, cause at least one gaming device display device to display the associated character and the at least one modified parameter of the associated character, wherein any award determined for any play of any game displayed by the at least one gaming device display device causes an increase of a gaming device credit balance, said gaming device credit balance being increasable via a gaming device acceptor of a physical item associated with a monetary value, and decreasable via a gaming device cashout device.
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Accused Products
Abstract
In various embodiments, the gaming system, gaming device, and gaming method disclosed herein includes an accumulation sequence and a competition sequence. In one embodiment, the gaming system includes competitor points which determine (i) a competitor'"'"'s eligibility to participate in the competition sequence and (ii) the competitor'"'"'s relative probability of success in the competition sequence. In this embodiment, a competitor (which is either representative of an actual player or a virtual, gaming system controlled player) accumulates competitor points during one or more point accumulation sequences which occur in association with designated events. For a subsequent competition sequence, the gaming system determines if a competitor will participate in the triggered competition sequence based on the competitor'"'"'s accumulated competitor points. For the subsequent competition sequence, the gaming system further determines the competitor'"'"'s relative probability of success in the competition sequence based on the competitor'"'"'s accumulated competitor points.
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Citations
23 Claims
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1. A gaming system server comprising:
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at least one processor, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; (a) associate one of a plurality of different characters with a player, (b) when the player is located remote from any gaming establishment; (i) cause at least one display device to display the associated character and at least one parameter of the associated character, and (ii) receive data associated with at least one input made by the player to modify the at least one parameter of the associated character, and (c) when the player is subsequently associated with a gaming device at a gaming establishment, cause at least one gaming device display device to display the associated character and the at least one modified parameter of the associated character, wherein any award determined for any play of any game displayed by the at least one gaming device display device causes an increase of a gaming device credit balance, said gaming device credit balance being increasable via a gaming device acceptor of a physical item associated with a monetary value, and decreasable via a gaming device cashout device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming system comprising:
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a housing, at least one display device supported by the housing, a plurality of input devices supported by the housing, said plurality of input devices including; (i) an acceptor, and (ii) a cashout device, at least one processor, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to; (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, (b) during a first period of time; (i) display a character and at least one parameter of the character, (ii) if at least one input is made by a player to modify the at least one parameter of the character; (A) modify, based on the at least one input made by the player, the at least one parameter of the character, and (B) display the character and the at least one modified parameter of the character, (c) receive a wager placed on a play of a game, said credit balance being decreasable based on said placed wager, (d) for the wagered on play of the game; (i) determine a game outcome, (ii) display the determined game outcome, (iii) determine any award associated with the displayed game outcome, and (iv) display any determined award associated with the displayed game outcome, said credit balance being increasable based on any determined award associated with the displayed game outcome, and (e) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance, wherein the player is enabled to modify the at least one parameter of the character during at least one of;
(i) a second period of time which occurs after any payout associated with the credit balance when the player is located remote from the housing, and (ii) a third period of time which occurs before any receipt of the physical item to establish the credit balance when the player is located remote from the housing. - View Dependent Claims (11, 12, 13, 14)
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15. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions to associate one of a plurality of different characters with a player, (b) when the player is located remote from any gaming establishment; (i) causing at least one display device to display the associated character and at least one parameter of the associated character, and (ii) receiving data associated with at least one input made by the player to modify the at least one parameter of the associated character, and (c) when the player is subsequently associated with a gaming device at a gaming establishment, causing at least one gaming device display device to display the associated character and the at least one modified parameter of the associated character, wherein any award determined for any play of any game displayed by the at least one gaming device display device causes an increase of a gaming device credit balance, said gaming device credit balance being increasable via a gaming device acceptor of a physical item associated with a monetary value, and decreasable via a gaming device cashout device. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23)
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Specification