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Game program and game apparatus

  • US 9,550,123 B2
  • Filed: 05/02/2007
  • Issued: 01/24/2017
  • Est. Priority Date: 05/09/2006
  • Status: Active Grant
First Claim
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1. A non-transitory computer-readable storage medium having stored thereon a game program for moving a player object in a virtual game world in accordance with an operation performed by a player, the game program causing a computer of a game apparatus to:

  • display the player object on a screen of a display device;

    automatically determine an advancing direction based at least on a current position of the player object in the virtual game world during gameplay of the game program, the advancing direction used for assisting a direction in which the player object advances within the virtual world, the advancing direction being further determined based on at least one control point that is associated with at least one position in the virtual game world near the current position of the player object among a plurality of control points that are associated with a plurality of points in the virtual game world, each one of the plurality of control points having a predetermined advancing direction associated therewith;

    detect a movement and/or acceleration instruction inputted by the player and given to the player object, using an input device that is used for advancing the player object;

    move and/or accelerate the player object in a direction within the virtual world based on a combination of the movement and/or acceleration instruction and the determined advancing direction;

    determine, by using the at least one predetermined advancing direction, a leftward-rightward movement direction at the current position of the player object in the virtual game world, the leftward-rightward movement direction representing one of a left direction and a right direction in which the player object moves;

    detect a leftward-rightward movement instruction inputted by the player using the input device for moving the player object in one of the left direction and the right direction; and

    move or accelerate the player object in the virtual game world in a direction based on a combination of the leftward-rightward movement instruction and the determined leftward-rightward movement direction.

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