System and method for displaying a game using a primary display and communicating alliance information among alliance members using a secondary display
First Claim
1. A multi-user game computing system that communicates alliance information during the game to mobile devices associated with alliance members, the system comprising:
- one or more physical computer processors configured by machine-readable instructions to;
determine and effectuate presentation of a view of a game space on a primary client device, the view forming a multi-user graphical user interface through which multiple users present at the primary client device input game commands for concomitant gameplay by the multiple users of a multi-user game within the game space;
obtain alliance information that describes an alliance having multiple alliance members;
identify respective mobile devices of the alliance members participating in gameplay through the multi-user graphical user interface presented on the primary client device;
communicate the alliance information to the respective mobile devices of the alliance members for presentation to the alliance members on the respective mobile devices; and
classify alliance information such that at least some of the alliance information is accessible by only a subset of the alliance members.
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Accused Products
Abstract
The disclosure relates to systems and methods for communicating a primary display comprising information that facilitates visual presentation of a view of a game space to a primary client device and facilitating communication of alliance information among members of an alliance through a secondary client device such as a user'"'"'s smartphone. The system may include a game device that allows a user to play a video game or otherwise interact with a virtual environment, and send or receive alliance information using the primary client device and send or receive alliance information using a secondary client device while playing the video game using the primary client device. The primary client device or the secondary client device may also be used to control actions taken by the alliance. Thus, alliance control may be facilitated using either or both of the primary client device and the secondary client device.
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Citations
22 Claims
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1. A multi-user game computing system that communicates alliance information during the game to mobile devices associated with alliance members, the system comprising:
one or more physical computer processors configured by machine-readable instructions to; determine and effectuate presentation of a view of a game space on a primary client device, the view forming a multi-user graphical user interface through which multiple users present at the primary client device input game commands for concomitant gameplay by the multiple users of a multi-user game within the game space; obtain alliance information that describes an alliance having multiple alliance members; identify respective mobile devices of the alliance members participating in gameplay through the multi-user graphical user interface presented on the primary client device; communicate the alliance information to the respective mobile devices of the alliance members for presentation to the alliance members on the respective mobile devices; and classify alliance information such that at least some of the alliance information is accessible by only a subset of the alliance members. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A computer-implemented method for communicating alliance information during a game to mobile devices associated with alliance members, the method being implemented in a computer that includes one or more processors configured by machine-readable instructions, the method comprising:
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determining and effectuating, by the one or more processors, presentation of a view of a game space on a primary client device, the view forming a multi-user graphical user interface through which multiple users present at the primary client device input game commands for concomitant gameplay by the multiple users of a multi-user game within the game space; obtaining, by the one or more processors, alliance information that describes an alliance having multiple alliance members; identifying, by the one or more processors, respective mobile devices of the alliance members participating in gameplay through the multi-user graphical user interface presented on the primary client device; and communicating, by the one or more processors, the alliance information to the respective mobile devices of the alliance members for presentation to the alliance members; and classifying, by the one or more processors, alliance information such that at least some of the alliance information is accessible by only a subset of the alliance members. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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Specification