Method for tracking physical play objects by virtual players in online environments
First Claim
1. A method for providing an immersive physical and virtual interactive game play environment, the method comprising:
- receiving, by a first game console, tracking data from a physical toy object in the physical game play environment, wherein the physical toy object is controlled by a player interacting with a first controller;
updating a game state of the virtual game play environment based on the received tracking data;
transmitting game state data to the physical toy object;
updating a current physical state of the physical toy object based on the game state data; and
rendering images displayed on a first display based on the updated game state.
1 Assignment
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Accused Products
Abstract
Techniques are disclosed for tracking physical play objects by virtual or non-player characters in an electronic game environment. More specifically, techniques are disclosed for enabling a game system to track a physical toy object, using tracking information to update the game state, and transmitting updated game state to the toy object and update the toy state. Additionally, a player is able to control the physical toy object, and use the physical toy object to play a game. The game system may track a remote-controlled toy, a handheld toy, or the player himself or herself. The virtual feedback to changes in the physical environment results in a more immersive game experience for the player.
7 Citations
24 Claims
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1. A method for providing an immersive physical and virtual interactive game play environment, the method comprising:
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receiving, by a first game console, tracking data from a physical toy object in the physical game play environment, wherein the physical toy object is controlled by a player interacting with a first controller; updating a game state of the virtual game play environment based on the received tracking data; transmitting game state data to the physical toy object; updating a current physical state of the physical toy object based on the game state data; and rendering images displayed on a first display based on the updated game state. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory computer-readable storage medium storing instructions, which when executed on a processor, perform an operation for providing an immersive physical and virtual interactive game environment, the operation comprising:
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receiving, by a first game console, tracking data from a physical toy object in the physical game play environment, wherein the physical toy object is controlled by a player interacting with a first controller; updating a game state of the virtual game play environment based on the received tracking data; transmitting game state data to the physical toy object; updating a current physical state of the physical toy object based on the game state data; and rendering images displayed on a first display based on the updated game state. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A first game console system, comprising:
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a processor; a first controller in communication with the game console system; a physical toy object, wherein the toy object is controlled via the first controller; a memory storing an application program configured to perform an operation for providing an immersive physical and virtual interactive game environment, the operation comprising; receiving, by the first game console, tracking data from the physical toy object, as controlled by a first player interacting with the first controller, updating a game state of the virtual game play environment based on the received tracking data, transmitting game state data to the physical toy object, updating a current physical state of the toy object based on the game state data, and rendering images displayed on a first display based on the updated game state. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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22. A method for providing an immersive game environment, comprising:
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capturing, by a first camera controlled by a first game console, a video stream of at least a first player at a first location engaging in game play; rendering, at a second location, the video stream captured by the first camera on a display connected to a second game console; capturing, by a second camera controlled by the second game console, a video stream of at least a second player at the second location engaging in game play; and rendering the video stream captured by the second camera on a display connected to a first game console. - View Dependent Claims (23, 24)
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Specification