Systems and methods for carrying out an uninterrupted game with temporary inactivation
First Claim
1. A remote gaming method comprising:
- establishing a wireless communications link between a mobile gaming device operated by a player and a first gaming terminal that carries out a gaming program to play at least a first game, wherein the gaming program comprises game inactivity rules requiring game play within a maximum allowable time to prevent a remote gaming session from being terminated, wherein, during the remote gaming session, the stationary gaming machine is not available for use by another player to play the games using another mobile gaming device;
receiving player control signals by the first gaming terminal from the mobile gaming device to initiate the first game;
carrying out the first game by the first gaming terminal, including determining a final outcome of the first game and any award for the outcome;
transmitting signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first game and the award;
allowing the player to pause the remote gaming session by entering a command via the mobile gaming device to pause the remote gaming session for a certain time;
in response to the command being entered, suspending the game inactivity rules, by the first gaming terminal, for the certain time so the remote gaming session does not terminate due to game inactivity, wherein when the game inactivity rules are suspended, the stationary gaming machine remains not available for use by another player using another mobile gaming device;
receiving a first signal by the first gaming terminal indicating that the player is again using the mobile gaming device to play the first game;
re-applying the game inactivity rules after the first signal is received; and
terminating the gaming session if the player does not use the mobile gaming device to play the first game within the certain time.
3 Assignments
0 Petitions
Accused Products
Abstract
A mobile gaming device may be a player'"'"'s own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format may be adjusted for the mobile device. The gaming terminal may be a gaming machine.
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Citations
23 Claims
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1. A remote gaming method comprising:
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establishing a wireless communications link between a mobile gaming device operated by a player and a first gaming terminal that carries out a gaming program to play at least a first game, wherein the gaming program comprises game inactivity rules requiring game play within a maximum allowable time to prevent a remote gaming session from being terminated, wherein, during the remote gaming session, the stationary gaming machine is not available for use by another player to play the games using another mobile gaming device; receiving player control signals by the first gaming terminal from the mobile gaming device to initiate the first game; carrying out the first game by the first gaming terminal, including determining a final outcome of the first game and any award for the outcome; transmitting signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first game and the award; allowing the player to pause the remote gaming session by entering a command via the mobile gaming device to pause the remote gaming session for a certain time; in response to the command being entered, suspending the game inactivity rules, by the first gaming terminal, for the certain time so the remote gaming session does not terminate due to game inactivity, wherein when the game inactivity rules are suspended, the stationary gaming machine remains not available for use by another player using another mobile gaming device; receiving a first signal by the first gaming terminal indicating that the player is again using the mobile gaming device to play the first game; re-applying the game inactivity rules after the first signal is received; and terminating the gaming session if the player does not use the mobile gaming device to play the first game within the certain time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A remote gaming system comprising one or more processors and one or more data storage devices storing one or more sequences of instructions which, when executed by the one or more processors, causes the one or more processors to:
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establish a wireless communications link between a mobile gaming device operated by a player and a first gaming terminal that carries out a gaming program to play at least a first game, wherein the gaming program comprises game inactivity rules requiring game play within a maximum allowable time to prevent a remote gaming session from being terminated, wherein, during the remote gaming session, the stationary gaming machine is not available for use by another player to play the games using another mobile gaming device; receive player control signals by the first gaming terminal from the mobile gaming device to initiate the first game; carry out the first game by the first gaming terminal, including determining a final outcome of the first game and any award for the outcome; transmit signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first game and the award; allow the player to pause the remote gaming session by entering a command via the mobile gaming device to pause the remote gaming session for a certain time; in response to the command being entered, suspend the game inactivity rules, by the first gaming terminal, for the certain time so the remote gaming session does not terminate due to game inactivity, wherein when the game inactivity rules are suspended, the stationary gaming machine remains not available for use by another player using another mobile gaming device; receive a first signal by the first gaming terminal indicating that the player is again using the mobile gaming device to play the first game; re-apply the game inactivity rules after the first signal is received; and terminate the gaming session if the player does not use the mobile gaming device to play the first game within the certain time.
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23. A non-transitory computer-readable storage medium storing one or more sequences of instructions which, when executed by one or more processors, causes the one or more processors to perform a method of remote gaming, the method comprising:
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establishing a wireless communications link between a mobile gaming device operated by a player and a first gaming terminal that carries out a gaming program to play at least a first game, wherein the gaming program comprises game inactivity rules requiring game play within a maximum allowable time to prevent a remote gaming session from being terminated, wherein, during the remote gaming session, the stationary gaming machine is not available for use by another player to play the games using another mobile gaming device; receiving player control signals by the first gaming terminal from the mobile gaming device to initiate the first game; carrying out the first game by the first gaming terminal, including determining a final outcome of the first game and any award for the outcome; transmitting signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first game and the award; allowing the player to pause the remote gaming session by entering a command via the mobile gaming device to pause the remote gaming session for a certain time; in response to the command being entered, suspending the game inactivity rules, by the first gaming terminal, for the certain time so the remote gaming session does not terminate due to game inactivity, wherein when the game inactivity rules are suspended, the stationary gaming machine remains not available for use by another player using another mobile gaming device; receiving a first signal by the first gaming terminal indicating that the player is again using the mobile gaming device to play the first game; re-applying the game inactivity rules after the first signal is received; and terminating the gaming session if the player does not use the mobile gaming device to play the first game within the certain time.
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Specification