Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) display a plurality of progressive awards, each progressive award having a progressive award value,(b) for a play of a game;
(i) randomly determine a game outcome,(ii) display the randomly determined game outcome,(iii) determine any award associated with the randomly determined game outcome, and(iv) display any determined award, and(c) if a triggering event occurs in association with the play of the game;
(i) randomly determine whether to provide a player one of the progressive awards, wherein said determination is based on a probability of obtaining one of the progressive awards, and said determination of whether to provide the player one of the progressive awards occurs independent of any randomly determined game outcomes of any play of the game,(ii) if the random determination is to provide the player one of the progressive awards, cause said one of the progressive awards to be provided to the player, and(iii) if the random determination is to not provide the player one of the progressive awards, increase the probability of obtaining one of the progressive awards, wherein said increase of the probability of obtaining one of the progressive awards occurs independent of any of the progressive award values of any of the progressive awards.
1 Assignment
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Accused Products
Abstract
The present disclosure provides a gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of progressive awards. The gaming device enables a player to select one of the progressive awards. The player'"'"'s selection of which progressive award to play for is based, at least in part, on a relative probability of the player winning the selected progressive award compared to the relative probabilities of the player winning the non-selected progressive awards. After selecting which award to play for, the gaming device either provides the selected progressive award to the player or modifies the relative probability that the player will win the selected progressive award with one or more of any award selections remaining. Such a configuration enables the player to strategically select which award to play for and the order that the player will play for the awards.
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Citations
25 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) display a plurality of progressive awards, each progressive award having a progressive award value, (b) for a play of a game; (i) randomly determine a game outcome, (ii) display the randomly determined game outcome, (iii) determine any award associated with the randomly determined game outcome, and (iv) display any determined award, and (c) if a triggering event occurs in association with the play of the game; (i) randomly determine whether to provide a player one of the progressive awards, wherein said determination is based on a probability of obtaining one of the progressive awards, and said determination of whether to provide the player one of the progressive awards occurs independent of any randomly determined game outcomes of any play of the game, (ii) if the random determination is to provide the player one of the progressive awards, cause said one of the progressive awards to be provided to the player, and (iii) if the random determination is to not provide the player one of the progressive awards, increase the probability of obtaining one of the progressive awards, wherein said increase of the probability of obtaining one of the progressive awards occurs independent of any of the progressive award values of any of the progressive awards. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; (a) cause at least one display device to display a plurality of progressive awards, each progressive award having a progressive award value, (b) for a play of a game; (i) randomly determine a game outcome, (ii) cause the at least one display device to display the randomly determined game outcome, (iii) determine any award associated with the randomly determined game outcome, and (iv) cause the at least one display device to display any determined award, and (c) if a triggering event occurs in association with the play of the game; (i) randomly determine whether to provide a player one of the progressive awards, wherein said determination is based on a probability of obtaining one of the progressive awards, and said determination of whether to provide the player one of the progressive awards occurs independent of any randomly determined game outcomes of any play of the game, (ii) if the random determination is to provide the player one of the progressive awards, cause said one of the progressive awards to be provided to the player, and (iii) if the random determination is to not provide the player one of the progressive awards, increase the probability of obtaining one of the progressive awards, wherein said increase of the probability of obtaining one of the progressive awards occurs independent of any of the progressive award values of any of the progressive awards. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16)
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17. A method of operating a gaming system, said method comprising:
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(a) causing at least one display device to display a plurality of progressive awards, each progressive award having a progressive award value, (b) for a play of a game; (i) causing at least one processor to execute a plurality of instructions to randomly determine a game outcome, (ii) causing the at least one display device to display the randomly determined game outcome, (iii) causing the at least one processor to execute the plurality of instructions to determine any award associated with the randomly determined game outcome, and (iv) causing the at least one display device to display any determined award, and (c) if a triggering event occurs in association with the play of the game; (i) causing the at least one processor to execute the plurality of instructions to randomly determine whether to provide a player one of the progressive awards, wherein said determination is based on a probability of obtaining one of the progressive awards, and said determination of whether to provide the player one of the progressive awards occurs independent of any randomly determined game outcomes of any play of the game, (ii) if the random determination is to provide the player one of the progressive awards, causing said one of the progressive awards to be provided to the player, and (iii) if the random determination is to not provide the player one of the progressive awards, causing the at least one processor to execute the plurality of instructions to increase the probability of obtaining one of the progressive awards, wherein said increase of the probability of obtaining one of the progressive awards occurs independent of any of the progressive award values of any of the progressive awards. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25)
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Specification