Touch control with dynamic zones
First Claim
1. A method, comprising:
- providing, as part of a user interface for a virtual world, a touch control comprising a plurality of touch zones in a first touch zone arrangement, each of the plurality of touch zones corresponding to its own particular movement to control an object of the virtual world;
generating, as part of the user interface, a first visual indicator that indicates a first movement to control the object when press input is received within a first touch zone of the plurality of touch zones;
while the first visual indicator is generated as part of the user interface, beginning to receive first press input within first touch zone;
changing, based on the beginning to receive the first press input within the first touch zone, the plurality of touch zones to have a second touch zone arrangement by at least increasing a size of the first touch zone such that a greater area is provided in which to control the object in the first movement;
while continuing to receive the first press input within the first touch zone, controlling the object based on the first press input and the second touch zone arrangement;
generating, as part of the user interface, a second visual indicator that indicates a second movement to control the object when press input is received within a second touch zone of the plurality of touch zones;
while the second visual indicator is generated as part of the user interface, beginning to receive second press input within the second touch zone;
changing, based on the beginning to receive the second press input within the second touch zone, the plurality of touch zones to have a third touch zone arrangement that is different from the second touch zone arrangement; and
while continuing to receive the second press input within the second touch zone, controlling the object based on the second press input and the third touch zone arrangement.
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Accused Products
Abstract
Methods and systems for providing user control of objects or vehicles simulated in a simulated environment or virtual world are described herein. The user control may include various types of touch controls that may be used by a player to move the object or vehicle in a direction and/or at a velocity. The user, in some embodiments, may be able to select which type of touch control is used in the user interface. In some arrangements, the touch control may include a touch zone arrangement that can be changed based on a condition of the virtual world or a player interaction with a user interface. Additionally, in some embodiments, the user control may include one or more controls for removing one or more statuses that may be received by the vehicle.
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Citations
20 Claims
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1. A method, comprising:
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providing, as part of a user interface for a virtual world, a touch control comprising a plurality of touch zones in a first touch zone arrangement, each of the plurality of touch zones corresponding to its own particular movement to control an object of the virtual world; generating, as part of the user interface, a first visual indicator that indicates a first movement to control the object when press input is received within a first touch zone of the plurality of touch zones; while the first visual indicator is generated as part of the user interface, beginning to receive first press input within first touch zone; changing, based on the beginning to receive the first press input within the first touch zone, the plurality of touch zones to have a second touch zone arrangement by at least increasing a size of the first touch zone such that a greater area is provided in which to control the object in the first movement; while continuing to receive the first press input within the first touch zone, controlling the object based on the first press input and the second touch zone arrangement; generating, as part of the user interface, a second visual indicator that indicates a second movement to control the object when press input is received within a second touch zone of the plurality of touch zones; while the second visual indicator is generated as part of the user interface, beginning to receive second press input within the second touch zone; changing, based on the beginning to receive the second press input within the second touch zone, the plurality of touch zones to have a third touch zone arrangement that is different from the second touch zone arrangement; and while continuing to receive the second press input within the second touch zone, controlling the object based on the second press input and the third touch zone arrangement. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method, comprising:
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providing, as part of a user interface for a virtual world, a touch control comprising a plurality of touch zones in a first touch zone arrangement, each of the plurality of touch zones corresponding to its own particular movement to control an object of the virtual world, a first touch zone of the plurality of touch zones corresponding to a first movement; beginning to receive first press input within the first touch zone; changing, based on the beginning to receive the first press input within the first touch zone, the touch control to have a second touch zone arrangement by at least increasing a size of the first touch zone such that a greater area is provided in which to control the object in the first movement; and while continuing to receive the first press input within the first touch zone, controlling the object based on the first press input and the second touch zone arrangement. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A method, comprising:
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providing, as part of a user interface for a virtual world, a touch control comprising, in a first touch zone arrangement, a dead zone and a plurality of touch zones, each of the plurality of touch zones corresponding to its own particular movement to control an object of the virtual world, a first touch zone of the plurality of touch zones corresponding to a first movement; beginning to receive first press input within the first touch zone; and changing, based on the beginning to receive the first press input within the first touch zone, the touch control to have a second touch zone arrangement by at least increasing a size of the first touch zone and decreasing a size of the dead zone such that a greater area is provided in which to control the object in the first movement. - View Dependent Claims (17, 18, 19, 20)
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Specification