Providing event rewards to players in an online game
First Claim
1. A system for rewarding players participating in events within an online game, the system comprisingone or more processors configured by machine-readable instructions to:
- execute an instance of online game, to implement the instance of the online game by receiving commands over a network from client computing platforms and executing the commands in the instance of the online game to facilitate player participation in the online game, and to facilitate presentation of the online game on the client computing platforms by causing displays associated with the client computing platforms to present views of the online game;
manage player accounts associated with individual players of the online game, the individual player accounts containing player parameters, wherein the player accounts include a first player account associated with a first player, the first player account containing a first set of player parameters associated with the first player;
selectively provide access to the players of a secondary game to facilitate player turns in the secondary game, and for an individual turn in the secondary game, to;
obtain a set of potential awards and a set of award probabilities for the set of potential awards, the individual awards including virtual items usable in the online game;
stochastically or quasi-stochastically, select one of the potential awards as an actual award for distribution based on the award probabilities; and
effectuate distribution of the actual award in the online game;
run events within the online game, wherein the events include a first event that runs for a first event period;
rank the players based on changes in one or more of the player parameters during the first event period such that the first player achieves a first rank at the end of the first event period; and
determine rewards for the players for the events run based on the ranks achieved by the players as determined such that a first reward is determined for the first player for achieving the first rank at the end of the first event period, the first reward including a first quantity of player turns of the secondary game to be provided to the first player for free and a second quantity of player turns of the secondary game to be provided to the first player in exchange for consideration from the first player, whereby access to turns of the secondary game for the first player are limited to the first quantity and the second quantity.
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Accused Products
Abstract
A system and method for providing event rewards within an online game are disclosed. A secondary game may be provided to facilitate players to win awards provided by the secondary game. The secondary game may be exclusive to players who achieve ranks in an event at the end of event period. Individual rewards may be determined based on such player ranks. The individual rewards may include a quantity of free turns to play the secondary game, a quantity of optional turns to play the secondary game in exchange for consideration from the ranked players and/or other reward features. Notification may be presented to the ranked players notifying the optional turns must be acquired by the players before a point of time or else they will be offered to lower ranked players.
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Citations
18 Claims
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1. A system for rewarding players participating in events within an online game, the system comprising
one or more processors configured by machine-readable instructions to: -
execute an instance of online game, to implement the instance of the online game by receiving commands over a network from client computing platforms and executing the commands in the instance of the online game to facilitate player participation in the online game, and to facilitate presentation of the online game on the client computing platforms by causing displays associated with the client computing platforms to present views of the online game; manage player accounts associated with individual players of the online game, the individual player accounts containing player parameters, wherein the player accounts include a first player account associated with a first player, the first player account containing a first set of player parameters associated with the first player; selectively provide access to the players of a secondary game to facilitate player turns in the secondary game, and for an individual turn in the secondary game, to; obtain a set of potential awards and a set of award probabilities for the set of potential awards, the individual awards including virtual items usable in the online game; stochastically or quasi-stochastically, select one of the potential awards as an actual award for distribution based on the award probabilities; and effectuate distribution of the actual award in the online game; run events within the online game, wherein the events include a first event that runs for a first event period; rank the players based on changes in one or more of the player parameters during the first event period such that the first player achieves a first rank at the end of the first event period; and determine rewards for the players for the events run based on the ranks achieved by the players as determined such that a first reward is determined for the first player for achieving the first rank at the end of the first event period, the first reward including a first quantity of player turns of the secondary game to be provided to the first player for free and a second quantity of player turns of the secondary game to be provided to the first player in exchange for consideration from the first player, whereby access to turns of the secondary game for the first player are limited to the first quantity and the second quantity. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for rewarding players participating in events within an online game, the method being executed in one or more physical processors configured by machine-readable instructions, the method comprising:
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executing an instance of online game, implementing the instance of the online game by receiving commands over a network from client computing platforms and executing the commands in the instance of the online game to facilitate player participation in the online game, and facilitating presentation of the online game on the client computing platforms by causing displays associated with the client computing platforms to present views of the online game; managing player accounts associated with individual players of the online game, the individual player accounts containing player parameters, wherein the player accounts include a first player account associated with a first player, the first player account containing a first set of player parameters associated with the first player; selectively providing access to the players of a secondary game to facilitate player turns in the secondary game, wherein, for an individual turn in the secondary game; obtaining a set of potential awards and a set of award probabilities for the set of potential awards, the individual awards including virtual items usable in the online game; stochastically or quasi-stochastically, selecting one of the potential awards as an actual award for distribution based on the award probabilities; and effectuating distribution of the actual award in the online game; running events within the online game, wherein the events include a first event that runs for a first event period, ranking the players based on changes in one or more of the player parameters during the first event period such that the first player achieves a first rank at the end of the first event period; and determining rewards for the players for the events based on the ranks achieved by the players such that determining a first reward for the first player for achieving the first rank at the end of the first event period, the first reward including a first quantity of player turns of the secondary game to be provided to the first player for free and a second quantity of player turns of the secondary game to be provided to the first player in exchange for consideration from the first player, whereby access to turns of the secondary game for the first player are limited to the first quantity and the second quantity. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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Specification