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Providing event rewards to players in an online game

  • US 9,561,433 B1
  • Filed: 08/08/2013
  • Issued: 02/07/2017
  • Est. Priority Date: 08/08/2013
  • Status: Active Grant
First Claim
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1. A system for rewarding players participating in events within an online game, the system comprisingone or more processors configured by machine-readable instructions to:

  • execute an instance of online game, to implement the instance of the online game by receiving commands over a network from client computing platforms and executing the commands in the instance of the online game to facilitate player participation in the online game, and to facilitate presentation of the online game on the client computing platforms by causing displays associated with the client computing platforms to present views of the online game;

    manage player accounts associated with individual players of the online game, the individual player accounts containing player parameters, wherein the player accounts include a first player account associated with a first player, the first player account containing a first set of player parameters associated with the first player;

    selectively provide access to the players of a secondary game to facilitate player turns in the secondary game, and for an individual turn in the secondary game, to;

    obtain a set of potential awards and a set of award probabilities for the set of potential awards, the individual awards including virtual items usable in the online game;

    stochastically or quasi-stochastically, select one of the potential awards as an actual award for distribution based on the award probabilities; and

    effectuate distribution of the actual award in the online game;

    run events within the online game, wherein the events include a first event that runs for a first event period;

    rank the players based on changes in one or more of the player parameters during the first event period such that the first player achieves a first rank at the end of the first event period; and

    determine rewards for the players for the events run based on the ranks achieved by the players as determined such that a first reward is determined for the first player for achieving the first rank at the end of the first event period, the first reward including a first quantity of player turns of the secondary game to be provided to the first player for free and a second quantity of player turns of the secondary game to be provided to the first player in exchange for consideration from the first player, whereby access to turns of the secondary game for the first player are limited to the first quantity and the second quantity.

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