Method for implementing a computer game
First Claim
1. A computer-implemented method of controlling a display responsive to user engagement via a user interface with a game board of a computer implemented game displayed on said display, the method comprising the following implemented by at least one processor of a computer device in communication with said interface, said display and at least one memory:
- displaying the game board on said display, said game board having removable game elements of a first type and of a second type, the first type of removable game elements comprising removable elements of one or more specific collectable game elements, and the second type of removable game elements comprising removable elements of one or more other typesdetecting a move comprising selection of at least one removable game element with respect to the displayed game board in response to user input received via said user interface;
determining in response to said detected move, an occurrence of at least one match with respect to said removable game elements; and
in response to said determining of the occurrence of at least one match;
removing said game elements of said at least one match from said game board displayed on the display;
determining for each removed game element if said removed game element is of the first type or the second type and only for the game elements of the first type updating information associated with a removed number of game elements, wherein removal of said game elements of the second type does not cause said information associated with the removed number of game elements to change; and
determining from said information that a defined number of game elements of the first type have been removed within a defined number of moves to thereby pass a level of said game.
1 Assignment
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Accused Products
Abstract
A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that are removed when matched or switched, such as in a match-3, clicker or switcher game; and in which, one or more of the processors are programmed such that: (a) to pass a level, the player has to remove a defined number of game elements of several specific collectable types which are present on the gameboard in a limited number of moves, and (b) the gameboard also displays removable elements of one or more other types that the player does not have to remove, and receives no score or points if he does remove.
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Citations
48 Claims
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1. A computer-implemented method of controlling a display responsive to user engagement via a user interface with a game board of a computer implemented game displayed on said display, the method comprising the following implemented by at least one processor of a computer device in communication with said interface, said display and at least one memory:
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displaying the game board on said display, said game board having removable game elements of a first type and of a second type, the first type of removable game elements comprising removable elements of one or more specific collectable game elements, and the second type of removable game elements comprising removable elements of one or more other types detecting a move comprising selection of at least one removable game element with respect to the displayed game board in response to user input received via said user interface; determining in response to said detected move, an occurrence of at least one match with respect to said removable game elements; and in response to said determining of the occurrence of at least one match; removing said game elements of said at least one match from said game board displayed on the display; determining for each removed game element if said removed game element is of the first type or the second type and only for the game elements of the first type updating information associated with a removed number of game elements, wherein removal of said game elements of the second type does not cause said information associated with the removed number of game elements to change; and determining from said information that a defined number of game elements of the first type have been removed within a defined number of moves to thereby pass a level of said game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46)
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47. A computing device adapted to control a display responsive to user engagement via a user interface, with a game board of a computer implemented game displayed on said display, the method comprising the following implemented by at least one processor of a computer device in communication with said interface, said display and at least one memory:
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display the game board on said display, said game board having removable game elements of a first type and of a second type, the first type of removable game elements comprising removable elements of one or more specific collectable game elements, and the second type of removable elements comprising removable elements of one or more other types; detect a move comprising selection of at least one removable game element with respect to the displayed game board in response to user input received via said user interface; determine in response to said detected move, an occurrence of at least one match with respect to said removable game elements; and in response to said determining of the occurrence of at least one match; remove said game elements of said at least one match from said game board displayed on the display; determine for each removed game element if said removed game element is of the first type or the second type and only for the game elements of the first type updating information associated with a removed number of game elements, wherein removal of said game elements of the second type does not cause said information associated with the removed number of game elements to change; and determine from said information that a defined number of game elements of the first type have been removed within a defined number of moves to thereby pass a level of said game.
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48. A non-transitory computer readable medium encoded with instructions for controlling a computer system to control a display responsive to user engagement via a user interface, with a game board of a computer implemented game displayed on said display, the method comprising the following implemented by at least one processor of a computer device in communication with said interface, said display and at least one memory:
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display the game board on said display, said game board having removable game elements of a first type and of a second type, the first type of removable game elements comprising removable elements of one or more specific collectable game elements, and the second type of removable elements comprising removable elements of one or more other types; detect a move comprising selection of at least one removable game element with respect to the displayed game board in response to user input received via said user interface; determine in response to said detected move, an occurrence of at least one match with respect to said removable game elements; and in response to said determining of the occurrence of at least one match; remove said game elements of said at least one match from said game board displayed on the display; determine for each removed game element if said removed game element is of the first type or the second type and only for the game elements of the first type updating information associated with a removed number of game elements, wherein removal of said game elements of the second type does not cause said information associated with the removed number of game elements to change; and determine from said information that a defined number of game elements of the first type have been removed within a defined number of moves to thereby pass a level of said game.
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Specification