Virtual players card
First Claim
1. A method of tracking game play of a wager-based game in a gaming system using a virtual mobile loyalty card, the gaming system including an electronic gaming machine and a remote server, the method comprising:
- providing the electronic gaming machine including
1) a touch screen display,
2) a game controller, coupled to the touch screen display, configured to output the wager-based game to the touch screen display and receive inputs from the touch screen display;
3) a secondary processor, coupled to the touch screen display, a spoofing device and a remote server,
4) a card reader configured to receive a physical loyalty card and read magnetic striped data from the physical loyalty card and
5) the spoofing device, under control of the secondary processor, operably connected to the card reader, the secondary processor and a patron management system external to the gaming machine;
in the secondary processor, controlling output of optically formatted image data to the touch screen display;
in the secondary processor, controlling output of a touch screen interface configured to receive input of a code to the touch screen display;
in the secondary processor, receiving the code via the touch screen interface;
in the secondary processor, sending the code to the remote server;
in the secondary processor, receiving from the remote server, magnetic striped data, associate with the physical loyalty card;
in the secondary processor, sending, the magnetic striped data, to the spoofing device;
in the secondary processor, commanding the spoofing device to send a signal, using the magnetic striped data received from the secondary processor, to the patron management system indicating that the physical loyalty card is inserted into the card reader without the physical loyalty card being inserted into the card reader;
in the remote server, receiving, from a mobile device, first information associated with the optically formatted image data output to the touch screen display of the electronic gaming machine and second information associated with a mobile loyalty card from a mobile device,in the remote server, sending the code to the mobile device,in the remote server, receiving the code from the secondary processor,in the remote server, using the second information, retrieving the magnetic striped data associated with the physical loyalty card andin the remote server, sending the magnetic striped data to the secondary processor.
2 Assignments
0 Petitions
Accused Products
Abstract
A gaming machine including a secondary processor coupled to a player tracking system for tracking game play of a patron using a virtual player loyalty card is described. A virtual player loyalty card can be created by associating an existing physical player loyalty card with a newly created mobile loyalty card account. The mobile card can be virtually inserted into an electronic gaming machine when a portable electronic device with an associated mobile application is in the vicinity of an electronic gaming machine. Once the mobile card is virtually inserted into the gaming machine, the patron'"'"'s game play at the gaming machine can be tracked.
219 Citations
18 Claims
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1. A method of tracking game play of a wager-based game in a gaming system using a virtual mobile loyalty card, the gaming system including an electronic gaming machine and a remote server, the method comprising:
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providing the electronic gaming machine including
1) a touch screen display,
2) a game controller, coupled to the touch screen display, configured to output the wager-based game to the touch screen display and receive inputs from the touch screen display;
3) a secondary processor, coupled to the touch screen display, a spoofing device and a remote server,
4) a card reader configured to receive a physical loyalty card and read magnetic striped data from the physical loyalty card and
5) the spoofing device, under control of the secondary processor, operably connected to the card reader, the secondary processor and a patron management system external to the gaming machine;in the secondary processor, controlling output of optically formatted image data to the touch screen display; in the secondary processor, controlling output of a touch screen interface configured to receive input of a code to the touch screen display; in the secondary processor, receiving the code via the touch screen interface; in the secondary processor, sending the code to the remote server; in the secondary processor, receiving from the remote server, magnetic striped data, associate with the physical loyalty card; in the secondary processor, sending, the magnetic striped data, to the spoofing device; in the secondary processor, commanding the spoofing device to send a signal, using the magnetic striped data received from the secondary processor, to the patron management system indicating that the physical loyalty card is inserted into the card reader without the physical loyalty card being inserted into the card reader; in the remote server, receiving, from a mobile device, first information associated with the optically formatted image data output to the touch screen display of the electronic gaming machine and second information associated with a mobile loyalty card from a mobile device, in the remote server, sending the code to the mobile device, in the remote server, receiving the code from the secondary processor, in the remote server, using the second information, retrieving the magnetic striped data associated with the physical loyalty card and in the remote server, sending the magnetic striped data to the secondary processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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Specification