Disease therapy game technology
First Claim
1. A computer system for providing a virtual disease therapy environment for a patient, comprising:
- a patient computing system comprising;
one or more processors; and
one or more storage devices having stored thereon computer-executable instructions that are executable by the one or more processors, and that configure the patient computing system to create a clinician-customized virtual disease therapy environment, including computer-executable instructions that configure the computer system to perform at least the following;
execute a game in response to a request,accessing from a remote computer database game parameters that are associated with a patient, wherein the game parameters were created due to action of a remote clinician as part of a disease therapy program,execute the game when requested such that when the game is executed, the game is executed using the identified game parameters associated with the patient,receive heart-rate readings from a heart-rate sensor representing physical activity of the patient, wherein the heart-rate readings are generated by one or more electronic heart-rate sensors that monitor physical attributes of the patient, andchange game state dependent on the game parameters and the heart-rate readings such that the patient'"'"'s heart-rate remains within an ideal range,wherein the game involves at least one entity that represents a disease, and that the entity becomes weaker or diminishing as a direct result of the patient'"'"'s physical activity, andactivate a cool down timer when the heart-rate readings indicate that a heart-rate of the patient has exceeded a pre-determined rate, wherein once the cool down timer is activated, the patient cannot engage in identical physical activity until the cool down timer expires; and
a clinician computing system comprising;
one or more processors; and
one or more storage devices having stored thereon computer-executable instructions that are executable by the one or more processors, and that configure the clinician computing system to create a clinician-customized virtual disease therapy environment, including computer-executable instructions that configure the computer system to perform at least the following;
communicatively couple to the patient computing system so as to receive a representation of at least some of the heart-rate sensor readings representing the physical activity of the patient, and configured to cause the representation to be visualized to a clinician; and
the one or more electronic sensors configured to monitor physical activity of the patient, wherein the one or more sensors comprise the heart-rate sensor.
2 Assignments
0 Petitions
Accused Products
Abstract
A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.
9 Citations
24 Claims
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1. A computer system for providing a virtual disease therapy environment for a patient, comprising:
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a patient computing system comprising; one or more processors; and one or more storage devices having stored thereon computer-executable instructions that are executable by the one or more processors, and that configure the patient computing system to create a clinician-customized virtual disease therapy environment, including computer-executable instructions that configure the computer system to perform at least the following; execute a game in response to a request, accessing from a remote computer database game parameters that are associated with a patient, wherein the game parameters were created due to action of a remote clinician as part of a disease therapy program, execute the game when requested such that when the game is executed, the game is executed using the identified game parameters associated with the patient, receive heart-rate readings from a heart-rate sensor representing physical activity of the patient, wherein the heart-rate readings are generated by one or more electronic heart-rate sensors that monitor physical attributes of the patient, and change game state dependent on the game parameters and the heart-rate readings such that the patient'"'"'s heart-rate remains within an ideal range, wherein the game involves at least one entity that represents a disease, and that the entity becomes weaker or diminishing as a direct result of the patient'"'"'s physical activity, and activate a cool down timer when the heart-rate readings indicate that a heart-rate of the patient has exceeded a pre-determined rate, wherein once the cool down timer is activated, the patient cannot engage in identical physical activity until the cool down timer expires; and a clinician computing system comprising; one or more processors; and one or more storage devices having stored thereon computer-executable instructions that are executable by the one or more processors, and that configure the clinician computing system to create a clinician-customized virtual disease therapy environment, including computer-executable instructions that configure the computer system to perform at least the following; communicatively couple to the patient computing system so as to receive a representation of at least some of the heart-rate sensor readings representing the physical activity of the patient, and configured to cause the representation to be visualized to a clinician; and the one or more electronic sensors configured to monitor physical activity of the patient, wherein the one or more sensors comprise the heart-rate sensor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A computer implemented method for disease therapy comprising:
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receiving, by a patient computing system, an indicator to start execution of a game; receiving from a remote computer database game parameters, wherein the game parameters include an ideal heart rate associated with the patient and created due to action by a remote clinician as part of a disease therapy program; executing the game with the identified game parameters by the patient computing system, wherein the game requires a physical activity by a patient; receiving, from one or more heart-rate sensors, heart-rate readings related to the physical activity of the patient in response to execution of the game, wherein the one or more heart-rate sensors measure physical attributes of the patient; activating a cool down timer when the heart-rate sensor readings indicate that the heart-rate of the patient has exceeded a pre-determined rate, wherein once the cool down timer is activated, the patient cannot engage in identical physical activity until the cool down timer expires, and storing the heart-rate readings for assessment of the performance of the patient when performing the physical activity. - View Dependent Claims (22)
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23. A computer program product comprising one or more non-transitory computer storage media having thereon one or more computer-executable instructions that are executable by one or more processors of a patient computing system to perform the following:
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initiating a game; accessing, from a remote computer database, game parameters that comprise an ideal range of motion of a particular limb of a patient and that are created due to action by a remote clinician as part of a disease therapy program; executing the game with the identified game parameters, receiving sensor readings, from one or more motion sensors, indicating physical activity by a patient, wherein the one or more motion sensors measure a range of motion of the particular limb of the patient; progressing game state dependent on the measured range of motion and dependent on the identified game parameters, wherein the game involves an avatar that is associated with the patient, and that becomes stronger as the game progresses; activating a cool down timer when heart-rate sensor readings indicate that the heart-rate of the patient has exceeded a pre-determined rate, wherein once the cool down timer is activated, the patient cannot engage in identical physical activity until the cool down timer expires, and causing a representation of at least a portion of the received sensor readings to be stored for assessment of the performance of the patient when performing the physical activity. - View Dependent Claims (24)
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Specification