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Streaming interactive video integrated with recorded video segments

  • US 9,573,059 B2
  • Filed: 01/21/2015
  • Issued: 02/21/2017
  • Est. Priority Date: 12/10/2002
  • Status: Expired due to Term
First Claim
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1. A non-transitory computer-readable storage medium encoded with a computer program, which, when executed, is operable to:

  • run a twitch video game or real-time application on one or more servers of a hosting service center, thereby generating uncompressed streaming interactive video;

    compress the uncompressed streaming interactive video by a compression unit of the hosting service center, thereby producing compressed streaming interactive video, the twitch video game or real-time application being played or used by one or more users remote to the hosting service center via the compressed streaming interactive video, the compressed streaming interactive video being compressed with a worst-case, round-trip latency of 90 ms, from user input received at a client device until a response appears on a display associated with the client device, over a distance of up to 1500 miles from the hosting service center;

    record, by the hosting service center, a copy of the compressed video output generated from the running of the twitch video game or real-time application, the recording occurring as the twitch video game or real-time application is being played or used, the copy being recorded in a buffer of the hosting service center; and

    run a user interface application at the hosting service center that allows at least one of the one or more users to selectively replay any portion of the recorded copy of the compressed video output.

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