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Methods and systems for virtual reality streaming and replay of computer video games

  • US 9,573,062 B1
  • Filed: 10/13/2016
  • Issued: 02/21/2017
  • Est. Priority Date: 12/06/2015
  • Status: Active Grant
First Claim
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1. A system for generating spherical videos from computer games, comprising:

  • a server having access to at least one processor; and

    a non-transitory physical medium for storing a source computer game and for storing program code, wherein the non-transitory physical medium is accessible by the server, and wherein the program code when executed by the processor causes the processor to;

    record a game environment around a virtual camera array inserted into the source computer game, using a first subset of virtual cameras within the virtual camera array, wherein the virtual camera array includes a plurality of virtual cameras each facing a different direction, and wherein the source computer game lacks spherical video output;

    receive a game metadata of a source game play of the source computer game;

    configure a local game play of the source computer game according to the received game metadata;

    record a video of the local game play using a second subset of virtual cameras within the virtual camera array, wherein the second subset of virtual cameras is not equal to the first subset of virtual cameras; and

    generate a spherical video from the recorded game environment and the recorded video of the local game play.

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