Implementing computer activity-based challenges
First Claim
Patent Images
1. A method for implementing computer activity-based challenges, comprising:
- a) posting a computer activity-based challenge by a computer system to a computer-implemented social network associated with a user of the computer system;
b) receiving a notification from the social network by the computer system indicating acceptance of the challenge for each subscriber of the social network who accepts the challenge; and
updating a worth of the challenge with the computer system using dynamic scoring, wherein the worth of the challenge is the award granted to a subscriber upon completion of the challenge, wherein the dynamic scoring dynamically ties the worth of the challenge to a difficulty of the challenge according to results from subscribers who accept the challenge, wherein updating the worth includes increasing the worth of the challenge if the results reflect increased difficulty and decreasing the worth of the challenge if the results reflect decreased difficulty, wherein the difficulty is determined by analyzing the ratio of the number of subscribers who complete a challenge to the number of subscribers who accept a challenge, and wherein the worth of the challenge is updated after each subscriber result.
2 Assignments
0 Petitions
Accused Products
Abstract
A computer activity-based challenge may be posted by a computer system to a social network associated with a user of the computer system. A notification may be received from the social network by the computer system indicating acceptance of the challenge for each subscriber of the social network who accepts the challenge. A result obtained by each subscriber who accepted the challenge may be recorded by the computer system after receiving the result from the social network. In some implementations a value associated with the challenge may be updated using dynamic scoring.
20 Citations
20 Claims
-
1. A method for implementing computer activity-based challenges, comprising:
-
a) posting a computer activity-based challenge by a computer system to a computer-implemented social network associated with a user of the computer system; b) receiving a notification from the social network by the computer system indicating acceptance of the challenge for each subscriber of the social network who accepts the challenge; and updating a worth of the challenge with the computer system using dynamic scoring, wherein the worth of the challenge is the award granted to a subscriber upon completion of the challenge, wherein the dynamic scoring dynamically ties the worth of the challenge to a difficulty of the challenge according to results from subscribers who accept the challenge, wherein updating the worth includes increasing the worth of the challenge if the results reflect increased difficulty and decreasing the worth of the challenge if the results reflect decreased difficulty, wherein the difficulty is determined by analyzing the ratio of the number of subscribers who complete a challenge to the number of subscribers who accept a challenge, and wherein the worth of the challenge is updated after each subscriber result. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
-
-
19. A system for implementing computer game activity-based challenges, comprising:
-
a processor; a memory; and computer coded instructions embodied in the memory and executable by the processor, wherein the computer coded instructions are configured to implement a method for employing computer game activity-based challenges, comprising; a) posting a computer activity-based challenge by a computer system to a computer-implemented social network associated with a user of the computer system; b) receiving a notification from the social network by the computer system indicating acceptance of the challenge for each subscriber of the social network who accepts the challenge; and updating a worth of the challenge with the computer system using dynamic scoring, wherein the worth of the challenge is the award granted to a subscriber upon completion of the challenge, wherein the dynamic scoring dynamically ties the worth of the challenge to the difficulty of the challenge according to results from subscribers who accept the challenge, wherein updating the worth includes increasing the worth of the challenge if the results reflect increased difficulty and decreasing the worth of the challenge if the results reflect decreased difficulty, wherein the difficulty is determined by analyzing the ratio of the number of subscribers who complete a challenge to the number of subscribers who accept a challenge, and wherein the worth of the challenge is updated after each subscriber result.
-
-
20. A computer program product comprising:
-
a non-transitory, computer-readable storage medium having computer readable program code embodied in said medium for employing computer game activity-based challenges, said computer program product having; a) computer readable program code means for posting a computer activity-based challenge by a computer system to a computer-implemented social network associated with a user of the computer system; b) computer readable program code means for receiving a notification from the social network by the computer system indicating acceptance of the challenge for each subscriber of the social network who accepts the challenge; and updating a worth of the challenge with the computer system using dynamic scoring, wherein the worth of the challenge is the award granted to a subscriber upon completion of the challenge, wherein the dynamic scoring dynamically ties the worth of the challenge to the difficulty of the challenge according to results from subscribers who accept the challenge, wherein updating the worth includes increasing the worth of the challenge if the results reflect increased difficulty and decreasing the worth of the challenge if the results reflect decreased difficulty, wherein the difficulty is determined by analyzing the ratio of the number of subscribers who complete a challenge to the number of subscribers who accept a challenge, and wherein the worth of the challenge is updated after each subscriber result.
-
Specification