Platform and game agnostic social graph
First Claim
1. A system configured to determine social graphs for individual users belonging to affiliations in virtual spaces accessible via electronic social networks, the system comprising:
- a non-transitory storage medium configured to store information; and
one or more processors configured by machine-readable instructions to;
manage affiliations within one or more online games that take place in one or more virtual spaces, a given affiliation within a given online game comprising a discrete group of three or more users with a relationship having a functional impact on cooperative gameplay between the users within the given online game, wherein the affiliations comprise a first affiliation within a first online game between a group of users including a first user, a second user, and a third user;
manage one or more overarching affiliations, individual ones of the overarching affiliations encompassing two or more affiliations from different online games that include substantially the same group of users;
manage relationships within one or more electronic social networks, a given relationship within a given electronic social network representing a reciprocal relationship between two or more users in the given electronic social network in which at least one of the two or more users has sent a request to other users to form a connection on a given electronic social network and where at least one of the other users has accepted the request, wherein the relationships comprise a first relationship within a first electronic social network between the first user and a fourth user; and
determine social graphs associated with individual users based on the affiliations within the one or more online games, the relationships within the one or more electronic social networks, and the one or more overarching affiliations, a given social graph associated with the first user representing (1) a connection between the first user and the second user that corresponds to the first affiliation within the first online game, (2) a connection between the first user and the third user that corresponds to the first affiliation within the first online game, and (3) a connection between the first user and the fourth user that corresponds to the first relationship in the first electronic social network.
5 Assignments
0 Petitions
Accused Products
Abstract
Social graphs may be determined for individual users belonging to affiliations in virtual spaces accessible via electronic social networks. Affiliations within one or more virtual spaces may be managed. A given affiliation within a given virtual space may comprise a discrete group of users with a relationship having a functional significance within the given virtual space. Relationships within one or more electronic social network may be managed. A given relationship within a given electronic social network may represent a reciprocal relation between two or more users in the given electronic social network. Social graphs associated with individual users may be determined based on the affiliations within the one or more virtual spaces and the relationships within the one or more electronic social networks.
-
Citations
12 Claims
-
1. A system configured to determine social graphs for individual users belonging to affiliations in virtual spaces accessible via electronic social networks, the system comprising:
-
a non-transitory storage medium configured to store information; and one or more processors configured by machine-readable instructions to; manage affiliations within one or more online games that take place in one or more virtual spaces, a given affiliation within a given online game comprising a discrete group of three or more users with a relationship having a functional impact on cooperative gameplay between the users within the given online game, wherein the affiliations comprise a first affiliation within a first online game between a group of users including a first user, a second user, and a third user; manage one or more overarching affiliations, individual ones of the overarching affiliations encompassing two or more affiliations from different online games that include substantially the same group of users; manage relationships within one or more electronic social networks, a given relationship within a given electronic social network representing a reciprocal relationship between two or more users in the given electronic social network in which at least one of the two or more users has sent a request to other users to form a connection on a given electronic social network and where at least one of the other users has accepted the request, wherein the relationships comprise a first relationship within a first electronic social network between the first user and a fourth user; and determine social graphs associated with individual users based on the affiliations within the one or more online games, the relationships within the one or more electronic social networks, and the one or more overarching affiliations, a given social graph associated with the first user representing (1) a connection between the first user and the second user that corresponds to the first affiliation within the first online game, (2) a connection between the first user and the third user that corresponds to the first affiliation within the first online game, and (3) a connection between the first user and the fourth user that corresponds to the first relationship in the first electronic social network. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A method for determining social graphs for individual users belonging to affiliations in virtual spaces accessible via electronic social networks, the method comprising:
-
managing affiliations within one or more online games that take place in one or more virtual spaces, a given affiliation within a given online game comprising a discrete group of three or more users with a relationship having a functional impact on cooperative gameplay between the users within the given online game, wherein the affiliations comprise a first affiliation within a first online game between a group of users including a first user, a second user, and a third user; managing one or more overarching affiliations, individual ones of the overarching affiliations encompassing two or more affiliations from different online games that include substantially the same group of users; managing relationships within one or more electronic social networks, a given relationship within a given electronic social network representing a reciprocal relationship between two or more users in the given electronic social network in which at least one of the two or more users has sent a request to other users to form a connection on a given electronic social network and where at least one of the other users has accepted the request, wherein the relationships comprise a first relationship within a first electronic social network between the first user and a—
fourth user; anddetermining social graphs associated with individual users based on the affiliations within the one or more online games, the relationships within the one or more electronic social networks, and the one or more overarching affiliations, a given social graph associated with the first user representing (1) a connection between the first user and the second user that corresponds to the first affiliation within the first online game, (2) a connection between the first user and the third user that corresponds to the first affiliation within the first online game, and (3)—
a connection between the first user and the—
fourth user that corresponds to the first relationship in the first electronic social network. - View Dependent Claims (8, 9, 10, 11, 12)
-
Specification