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Method for implementing a computer game

  • US 9,579,569 B2
  • Filed: 09/17/2013
  • Issued: 02/28/2017
  • Est. Priority Date: 09/17/2012
  • Status: Active Grant
First Claim
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1. A computer implemented method for allocating lives to a social network contact of a player of a computer game, said method being performed in a computer device comprising one or more processors and a display, by executing computer code on said one or more processors to perform the steps of:

  • controlling the display to display computer game graphics for the computer game, and a list of social network contacts of the player of the computer game;

    automatically allocating lives to the player of said computer game, wherein said player is only permitted to play said game if said player has one or more lives left, and said player loses one or more lives if said player fails a level; and

    for at least one of said social network contacts;

    determining whether or not said player has sent lives to a social network contact of said list within a predefined time period; and

    in response to user input associated with said social network contact, and when it is determined that said player has not sent lives to said social network contact within said predefined time period, controlling the device to transmit a message via a communication network, said message configured to provide a life to said social network contact, and using said provided life in further play of the computer game.

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