Entertainment system for performing human intelligence tasks
First Claim
1. A system comprising:
- a server;
a memory operably coupled to the server, the memory holding instructions configured to;
send a digital image to a plurality of game clients;
send attribute data comprising at least one predetermined attribute likely contained within the digital image to the game clients;
receive human intelligence data from at least one game client, the intelligence data indicating whether the at least one game client identified the digital image as containing the predetermined attribute;
compare the human intelligence data from the plurality of game clients receiving the digital image and attribute data;
determine a frequency with which game clients identified the digital image as containing the predetermined attribute from comparison of the human intelligence data.
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Abstract
A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. Human intelligence tasks, such as visual discrimination, are thus enabled in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.
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Citations
20 Claims
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1. A system comprising:
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a server; a memory operably coupled to the server, the memory holding instructions configured to; send a digital image to a plurality of game clients; send attribute data comprising at least one predetermined attribute likely contained within the digital image to the game clients; receive human intelligence data from at least one game client, the intelligence data indicating whether the at least one game client identified the digital image as containing the predetermined attribute; compare the human intelligence data from the plurality of game clients receiving the digital image and attribute data; determine a frequency with which game clients identified the digital image as containing the predetermined attribute from comparison of the human intelligence data. - View Dependent Claims (2, 3, 4, 5)
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6. A system comprising:
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a game client receiving digital image data from a server via a computer network, wherein the digital image data comprises images of physical objects, and wherein the game client operates a game engine configured to; (a) output the digital image data as part of game output in response to receiving the digital image data from the server; (b) contemporaneously output a game environment in coordination with the digital image data; (c) generate a game score responsive to user input received by the game client from a user interface device during game play, by increasing the game score in response to a first portion of the user input indicating consistency in human visual discrimination of images included in the digital image data for a user of the game engine and/or reducing the game score in response to a second portion of the user input indicating inconsistency in human visual discrimination of the images; and (d) output to the server, a record from the game client identifying a sequence of the images output during game play correlated to the user input. - View Dependent Claims (7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A system comprising:
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a server configured to; distribute digital image data to a game client, the digital image data comprising images of physical objects; communicate with the game client operating a game engine, wherein the game engine is configured to; (a) output the digital image data as part of game output in response to receiving the digital image data from the server; (b) contemporaneously output a game environment in coordination with the digital image data; and (c) generate a game score responsive to user input received by the game client from a user interface device during game play, by increasing the game score in response to a first portion of the user input indicating consistency in human visual discrimination of images included in the digital image data for a user of the game engine and/or reducing the game score in response to a second portion of the user input indicating inconsistency in human visual discrimination of the images; receive from the game client, a record identifying a sequence of images output during game play correlated to user input; and infer a predetermined attribute of at least one of the images based on the record. - View Dependent Claims (18, 19, 20)
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Specification