Apparatus, systems, and methods for detecting projectile hits on a surface
First Claim
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1. A method for providing a robot game, said method comprising:
- providing a plurality of robots capable of moving from one location to another, each robot comprising two or more sensing apparatus capable of detecting when the robot is hit by an external projectile based on an acceleration of a part of the robot, wherein information generated by each of the two or more sensing apparatus is considered in at least one of (1) determining a characteristic or occurrence of a projectile hit event, or (2) differentiating between projectile hits and other detected events, wherein the projectile hit event is determined to occur when each of the two or more sensing apparatus registers an acceleration higher than a first acceleration, wherein the first acceleration is lower than a second acceleration required for determining occurrence of the projectile hit event by a single sensing apparatus; and
detecting signals, from the plurality of robots, generated in response to information from the two or more sensing apparatus, and using said signals to keep track of relative virtual status between the plurality of robots.
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Abstract
A sensing apparatus may be provided capable of detecting a hit by a projectile, such as a BB pellet. The sensing apparatus may include a surface and accelerometer to detect the acceleration of the surface. A processor may determine whether a projectile hit has occurred. The sensing apparatus may be mounted onto a vehicle. The vehicle may be a robot capable of participating in a game. The robot game may occur within a facility.
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Citations
29 Claims
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1. A method for providing a robot game, said method comprising:
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providing a plurality of robots capable of moving from one location to another, each robot comprising two or more sensing apparatus capable of detecting when the robot is hit by an external projectile based on an acceleration of a part of the robot, wherein information generated by each of the two or more sensing apparatus is considered in at least one of (1) determining a characteristic or occurrence of a projectile hit event, or (2) differentiating between projectile hits and other detected events, wherein the projectile hit event is determined to occur when each of the two or more sensing apparatus registers an acceleration higher than a first acceleration, wherein the first acceleration is lower than a second acceleration required for determining occurrence of the projectile hit event by a single sensing apparatus; and detecting signals, from the plurality of robots, generated in response to information from the two or more sensing apparatus, and using said signals to keep track of relative virtual status between the plurality of robots. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A system configured to be utilized in a robot game, said system comprising:
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one or more propulsion units capable of effecting movement of a vehicle; two or more sensing apparatus capable of detecting when the vehicle is hit by an external projectile based on an acceleration of a part of the vehicle, wherein information generated by each of the two or more sensing apparatus is considered in at least one of (1) determining a characteristic or occurrence of a projectile hit event, or (2) differentiating between projectile hits and other detected events, wherein the projectile hit event is determined to occur when each of the two or more sensing apparatus registers an acceleration higher than a first acceleration, wherein the first acceleration is lower than a second acceleration required for determining occurrence of the projectile hit event by a single sensing apparatus; and one or more processors, individually or collectively configured to (i) detect signals from the vehicle generated in response to information from the two or more sensing apparatus, and (ii) use said signals to keep track of relative virtual status between a plurality of vehicles. - View Dependent Claims (26, 27, 28)
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29. A vehicle configured to be utilized in a robot game, said system comprising:
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one or more propulsion units capable of effecting movement of the vehicle; and two or more sensing apparatus capable of detecting when the vehicle is hit by an external projectile based on an acceleration of a part of the vehicle, wherein information generated by each of the two or more sensing apparatus is considered in at least one of (1) determining a characteristic or occurrence of a projectile hit event, or (2) differentiating between projectile hits and other detected events, wherein the projectile hit event is determined to occur when each of the two or more sensing apparatus registers an acceleration higher than a first acceleration, wherein the first acceleration is lower than a second acceleration required for determining occurrence of the projectile hit event by a single sensing apparatus.
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Specification