System and method for game play in a dynamic communication network
First Claim
1. A method for game play using a dynamic wireless communication network comprising:
- using a non-network transceiver in each of a plurality of wireless communication devices to automatically establish a direct communication link between each of the plurality of wireless communication devices, each wireless communication device having a non-network transceiver so that communication with a public land mobile network (PLMN) is not used, a processor, and a display;
initializing a selected game in each of the plurality of wireless communication devices;
on a first of the plurality of wireless communication devices;
displaying a moving object on the display, the moving object initially moving generally toward a first end of the display;
receiving user input to manipulate a screen control element to move a game paddle to a position on the display to intercept the moving object;
if the game paddle intercepts the moving object, using the processor to calculate an altered trajectory based on the velocity of the moving object at the time of interception to thereby redirect the moving object to move generally toward a second end of the display opposite the first end of the display;
as the object moves off the display at the second end, using the processor to calculate position and velocity data for the object;
selecting one of the remaining plurality of the wireless communication devices to receive the position and velocity data for the object; and
using the non-network transceiver to transmit the position and velocity data for the object to the selected one of the plurality of wireless communication devices;
on the selected one of the plurality of wireless communication devices;
using the non-network transceiver to receive the position and velocity data from the first of the plurality of wireless communication devices;
using the processor to calculate the position and velocity of a moving object to display the moving object on the display based on the received position and velocity data;
receiving user input to manipulate a screen control element to move a game paddle to a position on the display to intercept the moving object;
if the game paddle intercepts the moving object, using the processor to calculate an altered trajectory based on the velocity of the moving object at the time of interception to thereby redirect the moving object to move generally toward a second end of the display opposite the first end of the display;
as the object moves off the display at the second end, using the processor to calculate position and velocity data for the object;
selecting one of the remaining plurality of the wireless communication devices to receive the position and velocity data for the object; and
using the non-network transceiver to transmit the position and velocity data for the object to the selected one of the remaining plurality of the wireless communication devices.
5 Assignments
0 Petitions
Accused Products
Abstract
A short-range wireless communication network may be established by direct communication between two or more wireless communication devices and/or communication via an access point to permit game play between a plurality of devices. A conventional cellular telephone includes an integrated short-range transceiver. The short-range transceivers of multiple wireless communication devices can be coupled together to form a short-range communication network without utilizing any wireless communication network supported by A Public Land Mobile Network (PLMN). Data is disseminated between the wireless communication devices using a data message synchronization process. Messages may also be carried from one wireless network to another as the communication devices are carried by individuals.
-
Citations
23 Claims
-
1. A method for game play using a dynamic wireless communication network comprising:
-
using a non-network transceiver in each of a plurality of wireless communication devices to automatically establish a direct communication link between each of the plurality of wireless communication devices, each wireless communication device having a non-network transceiver so that communication with a public land mobile network (PLMN) is not used, a processor, and a display; initializing a selected game in each of the plurality of wireless communication devices; on a first of the plurality of wireless communication devices; displaying a moving object on the display, the moving object initially moving generally toward a first end of the display; receiving user input to manipulate a screen control element to move a game paddle to a position on the display to intercept the moving object; if the game paddle intercepts the moving object, using the processor to calculate an altered trajectory based on the velocity of the moving object at the time of interception to thereby redirect the moving object to move generally toward a second end of the display opposite the first end of the display; as the object moves off the display at the second end, using the processor to calculate position and velocity data for the object; selecting one of the remaining plurality of the wireless communication devices to receive the position and velocity data for the object; and using the non-network transceiver to transmit the position and velocity data for the object to the selected one of the plurality of wireless communication devices; on the selected one of the plurality of wireless communication devices; using the non-network transceiver to receive the position and velocity data from the first of the plurality of wireless communication devices; using the processor to calculate the position and velocity of a moving object to display the moving object on the display based on the received position and velocity data; receiving user input to manipulate a screen control element to move a game paddle to a position on the display to intercept the moving object; if the game paddle intercepts the moving object, using the processor to calculate an altered trajectory based on the velocity of the moving object at the time of interception to thereby redirect the moving object to move generally toward a second end of the display opposite the first end of the display; as the object moves off the display at the second end, using the processor to calculate position and velocity data for the object; selecting one of the remaining plurality of the wireless communication devices to receive the position and velocity data for the object; and using the non-network transceiver to transmit the position and velocity data for the object to the selected one of the remaining plurality of the wireless communication devices. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A method for game play using a dynamic wireless communication network comprising:
-
in first and second wireless communication devices each having a non-network transceiver, a processor, and a display establishing a direct communication link between the first wireless communication device and the second wireless communication device using the non-network transceivers in the first and second wireless communication devices to automatically establish a dynamic wireless communication network so that communication with a public mobile land network (PLMN) is not used; the processors in the first and second devices initializing a selected game; the displays in the first and second devices displaying a game play surface on the display of each of the first and second wireless communication devices wherein the display of each of the first and second wireless communication devices displays the entire game play surface; the processor in the first device controlling a position of a first set of objects on the display of the first wireless communication device; the processor in the first device calculating game play data for at least one of the first set of objects on the display of the first wireless communication device; the non-network transceiver in the first device transmitting the game play data from the first wireless communication device to the second wireless communication device using the non-network transceiver in the first wireless communication device to communicate via the dynamic wireless communication network so that communication with a public mobile land network (PLMN) is not used; the display in the second device displaying a first set of objects on the display of the second wireless communication device with the position of at least one of the first set of objects being based on the game play data received from the first wireless communication device; the processor in the second device controlling a position of a second set of objects on the display of the second wireless communication device; the processor in the second device calculating game play data for at least one of the second set of objects on the display of the second wireless communication device; the non-network transceiver in the second device transmitting the game play data from the second wireless communication device to the first wireless communication device using the non-network transceiver in the second wireless communication device to communicate via the dynamic wireless communication network so that communication with a public mobile land network (PLMN) is not used; the display in the first device displaying a second set of objects on the display of the first wireless communication device with the position of at least one of the second set of objects being based on the game play data received from the second wireless communication device; and continuing game play wherein the first wireless communication device can control movement of the first set of objects on the display of the first wireless communication device and the display of the second set of objects on the display of the first wireless communication device is controlled by the game play data received from the second wireless communication device using the non-network transceiver in the second wireless communication device so that communication with a public mobile land network (PLMN) is not used and wherein the second wireless communication device can control movement of the second set of objects on the display of the second wireless communication device and the display of the first set of objects on the display of the second wireless communication device is controlled by the game play data received from the first wireless communication device using the non-network transceiver in the first wireless communication device so that communication with a public mobile land network (PLMN) is not used. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
-
Specification