Specialized slot machine for conducting a wagering game using real time or live action event content
First Claim
1. A specialized slot machine comprising:
- a data processor;
a network interface, in data communication with the data processor, for communication on a data network; and
a gaming system, executable by the data processor, to;
prompt a plurality of users at a plurality of geographically distributed user platforms to each submit a wager for entry as players into a real time live action wagering game;
divide a plurality of players of the real time live action wagering game into player groups, the player groups each having a pre-determined quantity of players, the players in each player group competing with other players of a same player group to advance through a pre-determined number of rounds to a main tournament, the players in each player group only playing against other members of the same player group during a given round;
obtain a set of real time or live event content via the data network while the plurality of players are playing the real time live action wagering game;
partition the set of real time or live event content into a plurality of content categories;
generate a raw score for each of the content categories based on real time information obtained via the data network;
receive from the players in each player group bids corresponding to at least one of the content categories;
receive from the players in each player group credits corresponding to the bids via a value input device, wherein the value input device including one of a cash acceptor or a reader for reading information stored on a credit ticket, a card, or other tangible portable credit storage device;
score each of the players in each player group based on their bids and the raw score of the content category corresponding to their bids;
rank each of the players in each player group based on their score; and
enable a pre-determined quantity of highest ranked players from each player group to advance to a next round.
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Abstract
A specialized slot machine for conducting a wagering game using real time or live action event content are disclosed. A particular embodiment includes: prompting a plurality of users at a plurality of geographically distributed user platforms to each submit a wager for entry as players into a real time live action wagering game; dividing a plurality of players of the real time live action wagering game into player groups, the player groups each having a pre-determined quantity of players, the players in each player group competing with other players of a same player group to advance through a pre-determined number of rounds to a main tournament, the players in each player group only playing against other members of the same player group during a given round; obtaining a set of real time or live event content via the data network while the plurality of players are playing the real time live action wagering game; partitioning the set of real time or live event content into a plurality of content categories; generating a raw score for each of the content categories based on real time information obtained via the data network; receiving from the players in each player group a bid corresponding to at least one of the content categories; scoring each of the players in each player group based on their bids and the raw score of the content category corresponding to their bids; ranking each of the players in each player group based on their score; and enabling a pre-determined quantity of highest ranked players from each player group to advance to a next round.
265 Citations
20 Claims
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1. A specialized slot machine comprising:
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a data processor; a network interface, in data communication with the data processor, for communication on a data network; and a gaming system, executable by the data processor, to; prompt a plurality of users at a plurality of geographically distributed user platforms to each submit a wager for entry as players into a real time live action wagering game; divide a plurality of players of the real time live action wagering game into player groups, the player groups each having a pre-determined quantity of players, the players in each player group competing with other players of a same player group to advance through a pre-determined number of rounds to a main tournament, the players in each player group only playing against other members of the same player group during a given round; obtain a set of real time or live event content via the data network while the plurality of players are playing the real time live action wagering game; partition the set of real time or live event content into a plurality of content categories; generate a raw score for each of the content categories based on real time information obtained via the data network; receive from the players in each player group bids corresponding to at least one of the content categories; receive from the players in each player group credits corresponding to the bids via a value input device, wherein the value input device including one of a cash acceptor or a reader for reading information stored on a credit ticket, a card, or other tangible portable credit storage device; score each of the players in each player group based on their bids and the raw score of the content category corresponding to their bids; rank each of the players in each player group based on their score; and enable a pre-determined quantity of highest ranked players from each player group to advance to a next round. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method comprising:
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prompting a plurality of users at a plurality of geographically distributed user platforms to each submit a wager for entry as players into a real time live action wagering game; dividing a plurality of players of the real time live action wagering game into player groups, the player groups each having a pre-determined quantity of players, the players in each player group competing with other players of a same player group to advance through a pre-determined number of rounds to a main tournament, the players in each player group only playing against other members of the same player group during a given round; obtaining a set of real time or live event content via the data network while the plurality of players are playing the real time live action wagering game; partitioning the set of real time or live event content into a plurality of content categories; generating a raw score for each of the content categories based on real time information obtained via the data network; receiving from the players in each player group bids corresponding to at least one of the content categories; receiving from the players in each player group credits corresponding to the bids via a value input device, wherein the value input device including one of a cash acceptor or a reader for reading information stored on a credit ticket, a card, or other tangible portable credit storage device; scoring each of the players in each player group based on their bids and the raw score of the content category corresponding to their bids; ranking each of the players in each player group based on their score; and enabling a pre-determined quantity of highest ranked players from each player group to advance to a next round. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A non-transitory machine-useable storage medium embodying instructions which, when executed by a machine, cause the machine to:
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prompt a plurality of users at a plurality of geographically distributed user platforms to each submit a wager for entry as players into a real time live action wagering game; divide a plurality of players of the real time live action wagering game into player groups, the player groups each having a pre-determined quantity of players, the players in each player group competing with other players of a same player group to advance through a pre-determined number of rounds to a main tournament, the players in each player group only playing against other members of the same player group during a given round; obtain a set of real time or live event content via the data network while the plurality of players are playing the real time live action wagering game; partition the set of real time or live event content into a plurality of content categories; generate a raw score for each of the content categories based on real time information obtained via the data network; receive from the players in each player group bids corresponding to at least one of the content categories; receive from the players in each player group credits corresponding to the bids via a value input device, wherein the value input device including one of a cash acceptor or a reader for reading information stored on a credit ticket, a card, or other tangible portable credit storage device; score each of the players in each player group based on their bids and the raw score of the content category corresponding to their bids; rank each of the players in each player group based on their score; and enable a pre-determined quantity of highest ranked players from each player group to advance to a next round. - View Dependent Claims (20)
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Specification