Method for implementing a computer game
First Claim
1. A method for controlling the generation and transmission of notifications provided by a computing device comprising a processor, a display, a memory, and a network interface, the method comprising executing on the processor the steps of:
- controlling the display to show game graphics for a computer, where the computer game is configured be accessed or played using a social network application or environment;
automatically generating a notification when a player is stuck at a level for of the computer game more than a defined time or after more than a defined number of attempts to pass that level;
controlling the network interface to transmit the notification via a communications network to one or more social network contacts;
subsequently, receiving a message providing at least one of;
a life for said game, a move for said game, or an activatable in game item for use when playing said game; and
using said provided life, said provided move, or said provided activatable in game item for further game play.
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Accused Products
Abstract
A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
80 Citations
30 Claims
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1. A method for controlling the generation and transmission of notifications provided by a computing device comprising a processor, a display, a memory, and a network interface, the method comprising executing on the processor the steps of:
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controlling the display to show game graphics for a computer, where the computer game is configured be accessed or played using a social network application or environment; automatically generating a notification when a player is stuck at a level for of the computer game more than a defined time or after more than a defined number of attempts to pass that level; controlling the network interface to transmit the notification via a communications network to one or more social network contacts; subsequently, receiving a message providing at least one of;
a life for said game, a move for said game, or an activatable in game item for use when playing said game; andusing said provided life, said provided move, or said provided activatable in game item for further game play. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A computing device adapted to play a computer game, the device including a processor, a memory, a display, a network interface, and computer code stored in device memory and executable by the device processor to perform the steps of:
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controlling the display to show game graphics for the computer game, where the computer game is configured to be accessed or played using a social network application or environment; automatically generating a notification when a player is stuck at a level of the computer game for more than a defined time or after more than a defined number of attempts to pass that level; controlling the network interface to transmit the notification via a communications network to one or more social network contacts; subsequently, receiving a message providing at least one of;
a life for said game, a move for said game, or an activatable in game item for use when playing said game; andusing said provided life, said provided move, or said provided activatable in game item for further game play.
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30. A non-transitory computer readable medium encoded with instructions which, when executed by a processor of a computing device comprising a display, a memory, and a network interface, performs a method for controlling the content and transmission of game related messages:
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automatically a notification when a player is stuck at a level of the computer game for more than a defined time or after more than a defined number of attempts to pass that level; controlling the network interface to transmit the notification via a communications network to one or more social network contacts; subsequently, receiving a message providing at least one of;
a life for said game, a move for said game, or an activatable in game item for use when playing said game; andusing said provided life, said provided move, or said provided activatable in game item for further game play.
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Specification