Method for displaying chat window applied to network game
First Claim
1. A video game apparatus connected, via a network, to a server apparatus, the server apparatus being connected to at least one other video game apparatus via the network, the video game apparatus comprising:
- a receiver that receives a message distributed from the server apparatus via the network;
a provider that provides a chat window for displaying the message on a display screen in a case where the receiver receives the message; and
a display device that displays a video game on the display screen and the message received by the receiver in the chat window,wherein when the video game apparatus receives a message from the at least one other video game apparatus via the server apparatus in a state that the chat window is not provided, the chat window is provided in an area of the display screen,wherein the chat window is deleted, and is not provided in the area of the display screen until the video game apparatus receives a message from the server apparatus, andwherein an oldest message may be selectively retained in the chat window instead of being deleted by chat window reduction processing, the chat window reduction processing sequentially deleting the oldest messages from the chat window when the oldest message is not a specific message identified with high importance, the chat window reduction processing deleting the second oldest message from the chat window when the oldest message is a specific message identified with high importance.
1 Assignment
0 Petitions
Accused Products
Abstract
Players input their messages in their video game apparatuses and the messages are once collected at a server apparatus, thereafter they are distributed to all video game apparatuses from the game server apparatus. In a display screen of each video game apparatus, a chat window is displayed in order to display messages exchanged between the players on a game screen including a field and characters of the game. The chat window is sequentially enlarged up to a preset maximum number of lines when a new message is received from the game server apparatus. The chat window is sequentially reduced to the preset minimum number of lines when a predetermined time passes without any reception of new message or when the player performs a specific operation.
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Citations
20 Claims
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1. A video game apparatus connected, via a network, to a server apparatus, the server apparatus being connected to at least one other video game apparatus via the network, the video game apparatus comprising:
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a receiver that receives a message distributed from the server apparatus via the network; a provider that provides a chat window for displaying the message on a display screen in a case where the receiver receives the message; and a display device that displays a video game on the display screen and the message received by the receiver in the chat window, wherein when the video game apparatus receives a message from the at least one other video game apparatus via the server apparatus in a state that the chat window is not provided, the chat window is provided in an area of the display screen, wherein the chat window is deleted, and is not provided in the area of the display screen until the video game apparatus receives a message from the server apparatus, and wherein an oldest message may be selectively retained in the chat window instead of being deleted by chat window reduction processing, the chat window reduction processing sequentially deleting the oldest messages from the chat window when the oldest message is not a specific message identified with high importance, the chat window reduction processing deleting the second oldest message from the chat window when the oldest message is a specific message identified with high importance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A non-transitory computer-readable storage medium on which a network game program for a video game apparatus is recorded, the video game apparatus being connected to a server apparatus via a network, the video game apparatus being also connected to at least one other video game apparatus via the network, the network game program causing the video game apparatus to execute:
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receiving a message distributed from the server apparatus via the network; providing a chat window for displaying the message on a display screen in a case where the message is received; and displaying a video game on the display screen and the received message in the chat window, wherein when the video game apparatus receives a message from the at least one other video game apparatus via the server apparatus in a state that the chat window is not provided, the chat window is provided in an area of the display screen, wherein the chat window is deleted, and is not provided in the area of the display screen until the video game apparatus receives a message from the server apparatus, and wherein an oldest message may be selectively retained in the chat window instead of being deleted by chat window reduction processing, the chat window reduction processing sequentially deleting the oldest messages from the chat window when the oldest message is not a specific message identified with high importance, the chat window reduction processing deleting the second oldest message from the chat window when the oldest message is a specific message identified with high importance.
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20. A network game system comprising a server apparatus and a plurality of client apparatuses each connected to the server apparatus via a network, comprising:
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a distributor that distributes a message, transmitted from any one the plurality of client apparatuses, to at least one other of the plurality of client apparatuses; a receiver that receives the message distributed via the network by the distributor; a provider that provides a chat window for displaying the message on a display screen in a case where the receiver receives the distributed message; and a display device that displays a video game on the display screen and the message received by the receiver in the chat window, wherein when the video game apparatus receives a message from the at least one other video game apparatus via the server apparatus in a state that the chat window is not provided, the chat window is provided in an area of the display screen, wherein the chat window is deleted, and is not provided in the area of the display screen until the video game apparatus receives a message from the server apparatus, and wherein an oldest message may be selectively retained in the chat window instead of being deleted by chat window reduction processing, the chat window reduction processing sequentially deleting the oldest messages from the chat window when the oldest message is not a specific message identified with high importance, the chat window reduction processing deleting the second oldest message from the chat window when the oldest message is a specific message identified with high importance.
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Specification