System and method for dynamic in-vehicle virtual reality
First Claim
1. A computer-implemented method for in-vehicle dynamic virtual reality, comprising:
- receiving vehicle data from one or more vehicle systems of a vehicle, wherein the vehicle data includes vehicle dynamics data of the vehicle and an orientation and a location of the vehicle;
receiving user data from a portable device, the user data including at least an orientation and a location of a user and determining an orientation and a location of the user relative to the vehicle based on the vehicle data and the user data;
generating a virtual view based on the vehicle data, the user data and a virtual world model, the virtual world model including one or more components that define the virtual view, wherein generating the virtual view includes augmenting one or more components of the virtual world model according to the orientation and the location of the vehicle and the orientation and the location of the user relative to the vehicle;
determining a temporal-motion rendering speed based on the vehicle data and the user data, wherein the temporal-motion rendering speed is a correlation of differences between a motion, an orientation, and a location of the user relative to a motion, an orientation, and a location of the vehicle, wherein the motion, the orientation and the location of the user are determined based on the user data and the motion, the orientation, and the location of the vehicle is based on the vehicle data, thereby simulating real-time motion of the vehicle in the virtual view; and
rendering the virtual view to an output device by controlling the output device to update display of the virtual view according to the temporal-motion rendering speed.
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Abstract
A method for in-vehicle dynamic virtual reality includes receiving vehicle data from one or more vehicle systems of a vehicle, wherein the vehicle data includes vehicle dynamics data and receiving user data from a virtual reality device. The method includes generating a virtual view based on the vehicle data, the user data and a virtual world model, the virtual world model including one or more components that define the virtual view, wherein generating the virtual view includes augmenting one or more components of the virtual world model according to at least one of the vehicle data and the user data and rendering the virtual view to an output device by controlling the output device to update display of the virtual view according to the vehicle dynamics data.
28 Citations
13 Claims
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1. A computer-implemented method for in-vehicle dynamic virtual reality, comprising:
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receiving vehicle data from one or more vehicle systems of a vehicle, wherein the vehicle data includes vehicle dynamics data of the vehicle and an orientation and a location of the vehicle; receiving user data from a portable device, the user data including at least an orientation and a location of a user and determining an orientation and a location of the user relative to the vehicle based on the vehicle data and the user data; generating a virtual view based on the vehicle data, the user data and a virtual world model, the virtual world model including one or more components that define the virtual view, wherein generating the virtual view includes augmenting one or more components of the virtual world model according to the orientation and the location of the vehicle and the orientation and the location of the user relative to the vehicle; determining a temporal-motion rendering speed based on the vehicle data and the user data, wherein the temporal-motion rendering speed is a correlation of differences between a motion, an orientation, and a location of the user relative to a motion, an orientation, and a location of the vehicle, wherein the motion, the orientation and the location of the user are determined based on the user data and the motion, the orientation, and the location of the vehicle is based on the vehicle data, thereby simulating real-time motion of the vehicle in the virtual view; and rendering the virtual view to an output device by controlling the output device to update display of the virtual view according to the temporal-motion rendering speed. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computing system for in-vehicle dynamic virtual reality, comprising:
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a processor operatively connected for computer communication to one or more vehicle systems of a vehicle and a portable device, the processor including; a virtual reality data module receives vehicle data from the one or more vehicle systems of the vehicle, wherein the vehicle data includes vehicle dynamics data of the vehicle, and receives user data from the portable device, the user data including at least orientation and location information about a user in possession of the portable device; a dynamic virtual reality module generates the virtual view based on the vehicle data, the user data and a virtual world model, the virtual world model including one or more components that define the virtual view, wherein generating the virtual view includes augmenting one or more components of the virtual world model according to at least one of the vehicle data and the user data; and a rendering module determines user motion data representing motion of the user relative to a framework of the vehicle and relative to a speed of the vehicle, determines vehicle motion data based on the vehicle dynamics data, and determines a temporal-motion rendering speed based on the user motion data and the vehicle motion data, wherein the temporal-motion rendering speed is a correlation of differences between a motion, an orientation, and a location of the user relative to a motion, an orientation, and a location of the vehicle, wherein the motion, the orientation and the location of the user are determined based on the user data and the motion, the orientation, and the location of the vehicle is based on the vehicle data, wherein the rendering module, renders the virtual view from the dynamic reality module to an output device by controlling the output device to update display of the virtual view according to the temporal-motion rendering speed thereby minimizing a difference between the vehicle motion data and the user motion data. - View Dependent Claims (10, 11, 12)
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13. A non-transitory computer-readable storage medium storing instructions that, when executed by a vehicle computer, causes the computer to perform the steps comprising of:
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receiving vehicle data from one or more vehicle systems of a vehicle, wherein the vehicle data includes vehicle dynamics data of the vehicle and an orientation and a location of the vehicle; receiving user data from a portable device, the user data including at least orientation and location information of a user and determining an orientation and a location of the user relative to the vehicle based on the vehicle data and the user data; generating a virtual view based on the vehicle data, the user data and a virtual world model, the virtual world model including one or more components that define the virtual view, wherein generating the virtual view includes augmenting one or more components of the virtual world model according to the orientation and the location of the vehicle and the orientation and the location of the user relative to the vehicle; determining a temporal-motion rendering speed based on the vehicle dynamics data and the user data, wherein the temporal-motion rendering speed is a correlation of differences between a motion, an orientation, and a location of the user relative to a motion, an orientation, and a location of the vehicle, wherein the motion, the orientation and the location of the user are determined based on the user data and the motion, the orientation, and the location of the vehicle is based on the vehicle data; and rendering the virtual view to an output device by controlling the output device to update display of the virtual view according to the vehicle dynamics data and controlling the output device to update display of the virtual view based on the temporal-motion rendering speed.
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Specification