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Incrementally compiling software artifacts from an interactive development environment

  • US 9,600,256 B2
  • Filed: 10/18/2013
  • Issued: 03/21/2017
  • Est. Priority Date: 10/18/2013
  • Status: Active Grant
First Claim
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1. A computer-implemented method of developing a computer system that models types, the method comprising:

  • receiving, by a compilation agent, a request to have a type compiled;

    identifying, by the compilation agent, the type to compile, as a subset of the types modeled in the computer system, based on a change to the computer system made in a development environment and based on types already compiled and stored in a compilation cache;

    compiling, by the compilation agent, the identified type to obtain a previously compiled type;

    storing the previously compiled type in the compilation cache accessible to a runtime environment;

    intermittently determining whether a memory usage of the compilation cache meets a threshold value and, if so, invalidating at least a portion of the compilation cache; and

    intermittently determining whether the compilation agent has been idle for a threshold time period and, if so, shutting down the compilation agent.

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