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Neuroplasticity games for depression

  • US 9,601,026 B1
  • Filed: 03/07/2014
  • Issued: 03/21/2017
  • Est. Priority Date: 03/07/2013
  • Status: Active Grant
First Claim
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1. A training program comprising a combination of games configured to systematically drive neurological changes to treat major depressive disorder (MDD), the training program comprising:

  • a plurality of computerized processing speed, attention, and executive functioning games configured to treat different cognitive impairments associated with MDD, the plurality of games including;

    a processing speed game that serves visual and/or auditory stimuli, wherein the processing speed game is effective in upregulating activities in cerebral attention networks that are impaired in a game participant diagnosed with MDD;

    an executive task game that is effective in improving executive functioning in a game participant diagnosed with MDD; and

    an inference renormalization game configured to;

    present a plurality of stimuli, a subset of which are positively affective, a second subset of which are negatively affective, and a third subset of which are neutral;

    prompt a game participant to respond to both the positively affective stimuli and the negatively affective stimuli and refrain from responding to the neutral stimuli;

    receive the game participant'"'"'s input through a game piece;

    provide an indication to the game participant of whether the game participant'"'"'s input was accurate; and

    repeat the presenting through providing an indication steps over multiple repetitions while adapting one or more difficulty parameters to target maintenance of a success rate within a predetermined range.

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