Neuroplasticity games for depression
First Claim
1. A training program comprising a combination of games configured to systematically drive neurological changes to treat major depressive disorder (MDD), the training program comprising:
- a plurality of computerized processing speed, attention, and executive functioning games configured to treat different cognitive impairments associated with MDD, the plurality of games including;
a processing speed game that serves visual and/or auditory stimuli, wherein the processing speed game is effective in upregulating activities in cerebral attention networks that are impaired in a game participant diagnosed with MDD;
an executive task game that is effective in improving executive functioning in a game participant diagnosed with MDD; and
an inference renormalization game configured to;
present a plurality of stimuli, a subset of which are positively affective, a second subset of which are negatively affective, and a third subset of which are neutral;
prompt a game participant to respond to both the positively affective stimuli and the negatively affective stimuli and refrain from responding to the neutral stimuli;
receive the game participant'"'"'s input through a game piece;
provide an indication to the game participant of whether the game participant'"'"'s input was accurate; and
repeat the presenting through providing an indication steps over multiple repetitions while adapting one or more difficulty parameters to target maintenance of a success rate within a predetermined range.
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Accused Products
Abstract
A training program is configured to systematically drive neurological changes to treat depression, mood and anxiety disorders. In one embodiment, a reward renormalization game presents a plurality of stimuli, a subset of which are positively affective, and the remainder of which are neutral or negatively affective, and prompts a game participant to respond to the positively affective stimuli and ignore the remainder of the stimuli. In another embodiment, an inference renormalization game presents a plurality of stimuli, a subset of which are positively affective, a second subset of which are negatively affective, and a third subset of which are neutral and prompts a game participant to respond to both the positively affective stimuli and the negatively affective stimuli and ignore the neutral stimuli.
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Citations
16 Claims
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1. A training program comprising a combination of games configured to systematically drive neurological changes to treat major depressive disorder (MDD), the training program comprising:
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a plurality of computerized processing speed, attention, and executive functioning games configured to treat different cognitive impairments associated with MDD, the plurality of games including; a processing speed game that serves visual and/or auditory stimuli, wherein the processing speed game is effective in upregulating activities in cerebral attention networks that are impaired in a game participant diagnosed with MDD; an executive task game that is effective in improving executive functioning in a game participant diagnosed with MDD; and an inference renormalization game configured to; present a plurality of stimuli, a subset of which are positively affective, a second subset of which are negatively affective, and a third subset of which are neutral; prompt a game participant to respond to both the positively affective stimuli and the negatively affective stimuli and refrain from responding to the neutral stimuli; receive the game participant'"'"'s input through a game piece; provide an indication to the game participant of whether the game participant'"'"'s input was accurate; and repeat the presenting through providing an indication steps over multiple repetitions while adapting one or more difficulty parameters to target maintenance of a success rate within a predetermined range. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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Specification