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Systems and methods for verifying player proximity within a location-based game

  • US 9,604,131 B1
  • Filed: 07/31/2013
  • Issued: 03/28/2017
  • Est. Priority Date: 07/31/2012
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • receiving, by a computer system, a request associated with verifying the proximity of a first player of the location-based game relative to a second player of the location-based game;

    storing, by the computer system based on the request, a data record associated with an expiration period;

    transmitting, by the computer system, a visual indicator to a first client of the first player, an identifier associated with the data record encoded in the visual indicator;

    receiving, by the computer system from a second client of the second player, a first image of the visual indicator captured by a camera of the second client in response to being displayed on a screen of the first client;

    identifying, by the computer system, the identifier encoded in the first image of the visual indicator;

    determining, by the computer system, whether the first image of the visual indicator has been received from the second client within the expiration period associated with the data record;

    verifying, by the computer system, the proximity of the first player to the second player in response to determining that the first image of the visual indicator has been received from the second client within the expiration period;

    responsive to verifying the proximity of the first player to the second player within the expiration period, extending, by the computer system, the expiration period associated with the data record by an additional period of time;

    receiving, by the computer system from a third client of a third player, a second image of the visual indicator captured by a camera of the third client in response to the visual indicator being displayed by the first client or the second client; and

    verifying, by the computer system, the proximity of the third player to the first and second players in response to determining that the second image has been received within the extended expiration period.

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