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Adaptive task assignment for online games that uses player profiles

  • US 9,604,145 B2
  • Filed: 10/26/2015
  • Issued: 03/28/2017
  • Est. Priority Date: 07/26/2012
  • Status: Active Grant
First Claim
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1. A method, comprising the operations of:

  • assigning to a player of a massively multiplayer online (MMO) game a first game task in a conditional series of game tasks, wherein the assignment is based at least in part on a measure of difficulty associated with the first game task, wherein the measure of difficulty depends on a profile associated with the player that includes an Active Social Network (ASN) metric as determined by data that has been read from an in-memory database and that has been retrieved from a social networking website through an application programming interface (API) exposed by the social networking website, wherein the ASN metric is a count of friends of the player on the social networking website with whom the player has had a reciprocal interaction loop within a duration window that is within a recency period; and

    providing a reward to the player upon termination of the conditional series of game tasks, wherein the reward depends at least in part on the game tasks in the conditional series of game tasks that were completed by the player and wherein each operation of the method is executed by one or more processors.

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