Adaptive task assignment for online games that uses player profiles
First Claim
1. A method, comprising the operations of:
- assigning to a player of a massively multiplayer online (MMO) game a first game task in a conditional series of game tasks, wherein the assignment is based at least in part on a measure of difficulty associated with the first game task, wherein the measure of difficulty depends on a profile associated with the player that includes an Active Social Network (ASN) metric as determined by data that has been read from an in-memory database and that has been retrieved from a social networking website through an application programming interface (API) exposed by the social networking website, wherein the ASN metric is a count of friends of the player on the social networking website with whom the player has had a reciprocal interaction loop within a duration window that is within a recency period; and
providing a reward to the player upon termination of the conditional series of game tasks, wherein the reward depends at least in part on the game tasks in the conditional series of game tasks that were completed by the player and wherein each operation of the method is executed by one or more processors.
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Abstract
Software at an online game website assigns to a player of a massively multiplayer online (MMO) game a first game task in a conditional series of game tasks. The assignment is based at least in part on a measure of difficulty associated with the first game task. The measure of difficulty depends on a profile associated with the player that includes an Active Social Network (ASN) metric as determined by data that has been read from an in-memory database and that has been retrieved from a social networking website through an application programming interface (API) exposed by the social networking website. Then the software provides a reward to the player upon termination of the conditional series of game tasks. The reward depends at least in part on the game tasks in the conditional series of game tasks that were completed by the player.
20 Citations
20 Claims
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1. A method, comprising the operations of:
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assigning to a player of a massively multiplayer online (MMO) game a first game task in a conditional series of game tasks, wherein the assignment is based at least in part on a measure of difficulty associated with the first game task, wherein the measure of difficulty depends on a profile associated with the player that includes an Active Social Network (ASN) metric as determined by data that has been read from an in-memory database and that has been retrieved from a social networking website through an application programming interface (API) exposed by the social networking website, wherein the ASN metric is a count of friends of the player on the social networking website with whom the player has had a reciprocal interaction loop within a duration window that is within a recency period; and providing a reward to the player upon termination of the conditional series of game tasks, wherein the reward depends at least in part on the game tasks in the conditional series of game tasks that were completed by the player and wherein each operation of the method is executed by one or more processors. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. One or more computer-readable storage media that are non-transitory and that store a program, wherein the program, when executed, instructs one or more processors to perform the following operations:
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assign to a player of a massively multiplayer online (MMO) game a first game task in a conditional series of game tasks, wherein the assignment is based at least in part on a measure of difficulty associated with the first game task, wherein the measure of difficulty depends on a profile associated with the player that includes an Active Social Network (ASN) metric as determined by data that has been read from an in-memory database and that has been retrieved from a social networking website through an application programming interface (API) exposed by the social networking website, wherein the ASN metric is a count of friends of the player on the social networking website with whom the player has had a reciprocal interaction loop within a duration window that is within a recency period; and provide a reward to the player upon termination of the conditional series of game tasks, wherein the reward depends at least in part on the game tasks in the conditional series of game tasks that were completed by the player. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A method, comprising the operations of:
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assigning to a player of a massively multiplayer online (MMO) game a first game task in a conditional series of game tasks, wherein the assignment is based at least in part on a measure of difficulty associated with the first game task, wherein the measure of difficulty depends on a profile associated with the player that includes an Active Social Network (ASN) metric as determined by data that has been read from an in-memory database and that has been retrieved from a social networking website through an application programming interface (API) exposed by the social networking website, wherein the ASN metric is a count of friends of the player on the social networking website with whom the player has had a reciprocal interaction loop within a duration window that is within a recency period, and wherein friends are persons associated with the player by an access control list maintained by the social networking website; and providing a reward to the player upon termination of the conditional series of game tasks, wherein the reward depends at least in part on the game tasks in the conditional series of game tasks that were completed by the player and wherein each operation of the method is executed by one or more processors. - View Dependent Claims (18, 19, 20)
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Specification