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Method and apparatus for managing use of an accessory

  • US 9,604,147 B2
  • Filed: 03/14/2014
  • Issued: 03/28/2017
  • Est. Priority Date: 03/15/2013
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • receiving, by a system comprising a processor, from a gaming accessory a control signal for controlling a video game, the control signal being generated by the gaming accessory responsive to user-generated input applied to an input interface of the gaming accessory;

    responsive to a request to monitor usage of a first gaming action that controls a particular aspect of the video game;

    determining, by the system, that the control signal corresponds to the first gaming action of a plurality of gaming actions for controlling the video game;

    tracking, by the system, a frequency of usage of the first gaming action based on a frequency of occurrence of the control signal being generated by the gaming accessory;

    presenting, by the system, at a presentation device of the gaming accessory a measure of the frequency of usage of the first gaming action;

    identifying an over usage state responsive to detecting that the frequency of usage of the first gaming action has exceeded a threshold; and

    transmitting a second gaming action in place of the first gaming action responsive to receiving the control signal and identifying the over usage state.

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