Game state synchronization and restoration across multiple devices
First Claim
1. A computer-implemented method comprising:
- running, by a distributed system, a first instance of an application at a first device;
determining, by the distributed system, a backup event that occurs in the first device, wherein the backup event comprises any of a closure of the application, a pause of the application, continuous operation of the application for a preconfigured period of time, and a switch from the application to an another application;
storing, by the distributed system, state data of the first instance of the application;
detecting, by the distributed system, a second device upon which the application is installed;
sending, by the distributed system, the state data to the second device;
launching, by the distributed system, a second instance of the application at the second device; and
synchronizing, by the distributed system, the second instance of the application at the second device with the state data received, wherein the second instance of the application is paused during the synchronizing,wherein the step of storing includes;
transmitting, by the distributed system, a difference between the state data of the first instance of the application and previously transmitted state data, in response to the sync event.
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Accused Products
Abstract
Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes running an instance of a game application, by a distributed system, at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.
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Citations
17 Claims
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1. A computer-implemented method comprising:
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running, by a distributed system, a first instance of an application at a first device; determining, by the distributed system, a backup event that occurs in the first device, wherein the backup event comprises any of a closure of the application, a pause of the application, continuous operation of the application for a preconfigured period of time, and a switch from the application to an another application; storing, by the distributed system, state data of the first instance of the application; detecting, by the distributed system, a second device upon which the application is installed; sending, by the distributed system, the state data to the second device; launching, by the distributed system, a second instance of the application at the second device; and synchronizing, by the distributed system, the second instance of the application at the second device with the state data received, wherein the second instance of the application is paused during the synchronizing, wherein the step of storing includes; transmitting, by the distributed system, a difference between the state data of the first instance of the application and previously transmitted state data, in response to the sync event. - View Dependent Claims (2, 3, 4, 5)
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6. A computer-implemented method comprising:
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identifying, by a distributed system, a plurality of electronic devices capable of synchronizing application state data; running, by the distributed system, a first instance of an application at a first device of the plurality of the electronic devices; running, by the distributed system, a second instance of the application at a second device of the plurality of the electronic devices; determining, by the distributed system, a first sync event that occurs in the first device, wherein the first sync event comprises any of a closure of the application at the first device, a pause of the application at the first device, continuous operation of the application for a preconfigured period of time at the first device, and a switch from the application to an another application at the first device; storing, by the distributed system, a first state data of the first instance of the application; determining, by the distributed system, a second sync event that occurs in the second device, wherein the second sync event comprises any of a closure of the application at the second device, a pause of the application at the second device, a continuous operation of the application for a preconfigured period of time at the second device, and a switch from the application to an another application at the second device; storing, by the distributed system, a second state data of the second instance of the application; notifying, by the distributed system, a user that the first state data and the second state data are stored; prompting, by the distributed system, for the user selection of one of the first state data and the second state data as final state data; detecting, by the distributed system, a third device upon which the application is installed; and sending, by the distributed system, the final state data of the application to the third device. - View Dependent Claims (7, 8, 9)
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10. A computer-implemented method comprising:
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running, by a distributed system, a first instance of an application at a first device; determining, by the distributed system, a sync event that occurs in the first device, wherein the sync event comprises any of a closure of the application, a pause of the application, continuous operation of the application for a preconfigured period of time, and a switch from the application to an another application; storing, by the distributed system, state data of the first instance of the application; detecting, by the distributed system, a second device upon which the application is installed, wherein a second instance of the application is running at the second device; sending, by the distributed system, the state data to the second device; closing, by the distributed system, the second instance of the application at the second device; starting, by the distributed system, a third instance of the application at the second device; and synchronizing, by the distributed system, the third instance of the application at the second device with the state data received, wherein the third instance of the application is paused during the synchronizing. - View Dependent Claims (11, 12, 13)
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14. A distributed system comprising:
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a processor; a memory storing instructions which, when executed by the processor, cause the distributed system to perform a process including; identifying, by a distributed system, a plurality of electronic devices capable of synchronizing application state data; running, by the distributed system, a first instance of an application at a first device of the plurality of the electronic devices; running, by the distributed system, a second instance of the application at a second device of the plurality of the electronic devices; determining, by the distributed system, a first sync event that occurs in the first device, wherein the first sync event comprises any of a closure of the application at the first device, a pause of the application at the first device, continuous operation of the application for a preconfigured period of time at the first device, and a switch from the application to an another application at the first device; storing, by the distributed system, a first state data of the first instance of the application; determining, by the distributed system, a second sync event that occurs in the second device, wherein the second sync event comprises any of a closure of the application at the second device, a pause of the application at the second device, a continuous operation of the application for a preconfigured period of time at the second device, and a switch from the application to an another application at the second device; storing, by the distributed system, a second state data of the second instance of the application; notifying, by the distributed system, a user that the first state data and the second state data are stored; prompting, by the distributed system, for the user selection of one of the first state data and the second state data as final state data; detecting, by the distributed system, a third device upon which the application is installed; and sending, by the distributed system, the final state data of the application to the third device. - View Dependent Claims (15, 16, 17)
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Specification