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Beat synchronization in a game

  • US 9,607,469 B2
  • Filed: 11/12/2015
  • Issued: 03/28/2017
  • Est. Priority Date: 07/23/2013
  • Status: Active Grant
First Claim
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1. An electronic gaming machine comprising:

  • a housing;

    at least one display supported by the housing;

    at least one speaker supported by the housing;

    a plurality of input devices supported by the housing and including an acceptor;

    at least one processor; and

    at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with the at least one display, the at least one speaker, and the plurality of input devices to;

    (a) establish a credit balance for a player based at least in part on a monetary value associated with a physical item after the acceptor receives the physical item;

    (b) establish a communications link with a portable electronic device of the player;

    (c) receive, from the portable electronic device, audio data associated with a first audio file currently playing on the portable electronic device;

    (d) place a wager on a play of a game following receipt of an actuation of a wager button, the credit balance decreasable by the wager;

    (e) use the audio data to predict when beats of the playing first audio file will occur;

    (f) responsive to an occurrence of a triggering event, identify a second audio file and begin playing the second audio file based at least in part on the predicted beats of the playing first audio file; and

    (g) initiate a payout associated with the credit balance following receipt of an actuation of a cashout button.

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