Beat synchronization in a game
First Claim
Patent Images
1. An electronic gaming machine comprising:
- a housing;
at least one display supported by the housing;
at least one speaker supported by the housing;
a plurality of input devices supported by the housing and including an acceptor;
at least one processor; and
at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with the at least one display, the at least one speaker, and the plurality of input devices to;
(a) establish a credit balance for a player based at least in part on a monetary value associated with a physical item after the acceptor receives the physical item;
(b) establish a communications link with a portable electronic device of the player;
(c) receive, from the portable electronic device, audio data associated with a first audio file currently playing on the portable electronic device;
(d) place a wager on a play of a game following receipt of an actuation of a wager button, the credit balance decreasable by the wager;
(e) use the audio data to predict when beats of the playing first audio file will occur;
(f) responsive to an occurrence of a triggering event, identify a second audio file and begin playing the second audio file based at least in part on the predicted beats of the playing first audio file; and
(g) initiate a payout associated with the credit balance following receipt of an actuation of a cashout button.
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Accused Products
Abstract
Systems and methods for synchronizing beats in a game include predicting when beats of the music currently playing in the game will occur. The playing of sound effects, music transitions, or the like that are triggered by in-game events may be synchronized with the predicted beats of the currently playing music.
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Citations
20 Claims
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1. An electronic gaming machine comprising:
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a housing; at least one display supported by the housing; at least one speaker supported by the housing; a plurality of input devices supported by the housing and including an acceptor; at least one processor; and at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with the at least one display, the at least one speaker, and the plurality of input devices to; (a) establish a credit balance for a player based at least in part on a monetary value associated with a physical item after the acceptor receives the physical item; (b) establish a communications link with a portable electronic device of the player; (c) receive, from the portable electronic device, audio data associated with a first audio file currently playing on the portable electronic device; (d) place a wager on a play of a game following receipt of an actuation of a wager button, the credit balance decreasable by the wager; (e) use the audio data to predict when beats of the playing first audio file will occur; (f) responsive to an occurrence of a triggering event, identify a second audio file and begin playing the second audio file based at least in part on the predicted beats of the playing first audio file; and (g) initiate a payout associated with the credit balance following receipt of an actuation of a cashout button. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of operating an electronic gaming machine, said method comprising:
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(a) receiving, by an acceptor, a physical item associated with a monetary value; (b) establishing, by at least one processor, a credit balance for a player based at least in part on the monetary value associated with the received physical item; (c) establishing a communications link with a portable electronic device of the player; (d) receiving, from the portable electronic device, audio data associated with a first audio file currently playing on the portable electronic device; (e) receiving an actuation of a wager button; (f) placing, by the at least one processor, a wager on a play of a game responsive to the received actuation of the wager button, the credit balance decreasable by the wager; (g) using, by the at least one processor, the audio data to predict when beats of the playing first audio file will occur; (h) responsive to an occurrence of a triggering event, identifying, by the at least one processor, a second audio file and begin playing, by at least one speaker, the second audio file based at least in part on the predicted beats of the playing first audio file; (i) receiving an actuation of a cashout button; and (j) initiating, by the at least one processor, a payout associated with the credit balance following receipt of an actuation of a cashout button. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification