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Game related systems, methods, and articles that combine virtual and physical elements

  • US 9,613,487 B2
  • Filed: 11/09/2007
  • Issued: 04/04/2017
  • Est. Priority Date: 11/02/2007
  • Status: Expired due to Fees
First Claim
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1. A hybrid game apparatus, comprising:

  • at least one processor;

    a gaming table playing surface configured to carry one or more physical elements placed thereon including at least one player identification card that has at least one machine-readable symbol on at least one surface thereof, the at least one machine-readable symbol which includes player identification data that identifies a respective player, the gaming table playing surface further configured to display one or more virtual elements thereon, at least a portion of the one or more virtual elements displayed at a specific location on the gaming table playing surface;

    at least one emitter positioned beneath the gaming table playing surface and configured to emit light towards the specific location on the gaming table playing surface; and

    at least one sensor positioned beneath the gaming table playing surface to receive the light emitted by the at least one emitter and reflected off of one of the physical elements carried directly on the gaming table playing surface at the specific location, the at least one sensor configured to optically acquire the player identification data that identifies the respective player from the received light emitted by the at least one emitter and reflected off of the at least one machine-readable symbol of the at least one player identification card only when the at least one player identification card is carried directly on the gaming table playing surface in the specific location on the gaming table playing surface where at least the portion of the one or more virtual elements are displayed, the at least one sensor communicably coupled to the at least one processor to provide the acquired player identification data thereto;

    wherein the at least one processor is configured to access player specific data, including at least data indicative of an identifier unique to said player, from a database external to the at least one player identification card and stored in a nontransitory memory using the acquired player identification data and to cause a display of a portion of the player specific data, including the data indicative of the identifier unique to said player, on a region of the gaming table playing surface.

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