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Trajectory-based 3-D games of chance for video gaming machines

  • US 9,613,496 B2
  • Filed: 06/01/2016
  • Issued: 04/04/2017
  • Est. Priority Date: 06/27/2002
  • Status: Expired due to Fees
First Claim
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1. A gaming system comprising:

  • a housing;

    at least one display device supported by the housing;

    at least one input device supported by the housing;

    an acceptor supported by the housing and configured to receive a physical item associated with a monetary value; and

    a controller configured to operate with the at least one display device, the at least one input device, and the acceptor to;

    (a) establish a credit balance based at least in part on the monetary value associated with the physical item responsive to receipt of the physical item by the acceptor;

    (b) place a wager on a play of a trajectory-based game of chance responsive to an actuation of a wager button, the credit balance decreasable by the wager;

    (c) initiate the play of the trajectory-based game of chance and display an associated gaming environment;

    (d) generate a trajectory of a game object for the displayed gaming environment for the play of the trajectory-based game of chance;

    (e) introduce the game object into the displayed gaming environment and display the game object moving along the trajectory in the displayed gaming environment;

    (f) if a collision between the game object and a second object displayed in the displayed gaming environment is detected;

    (i) display a play of a second different game, and(ii) determine and display any awards for the displayed play of the second different game, the credit balance increasable by any awards; and

    (g) display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment.

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