Trajectory-based 3-D games of chance for video gaming machines
First Claim
Patent Images
1. A gaming system comprising:
- a housing;
at least one display device supported by the housing;
at least one input device supported by the housing;
an acceptor supported by the housing and configured to receive a physical item associated with a monetary value; and
a controller configured to operate with the at least one display device, the at least one input device, and the acceptor to;
(a) establish a credit balance based at least in part on the monetary value associated with the physical item responsive to receipt of the physical item by the acceptor;
(b) place a wager on a play of a trajectory-based game of chance responsive to an actuation of a wager button, the credit balance decreasable by the wager;
(c) initiate the play of the trajectory-based game of chance and display an associated gaming environment;
(d) generate a trajectory of a game object for the displayed gaming environment for the play of the trajectory-based game of chance;
(e) introduce the game object into the displayed gaming environment and display the game object moving along the trajectory in the displayed gaming environment;
(f) if a collision between the game object and a second object displayed in the displayed gaming environment is detected;
(i) display a play of a second different game, and(ii) determine and display any awards for the displayed play of the second different game, the credit balance increasable by any awards; and
(g) display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment.
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Accused Products
Abstract
Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object'"'"'s trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object'"'"'s trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object'"'"'s trajectory occurring.
259 Citations
20 Claims
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1. A gaming system comprising:
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a housing; at least one display device supported by the housing; at least one input device supported by the housing; an acceptor supported by the housing and configured to receive a physical item associated with a monetary value; and a controller configured to operate with the at least one display device, the at least one input device, and the acceptor to; (a) establish a credit balance based at least in part on the monetary value associated with the physical item responsive to receipt of the physical item by the acceptor; (b) place a wager on a play of a trajectory-based game of chance responsive to an actuation of a wager button, the credit balance decreasable by the wager; (c) initiate the play of the trajectory-based game of chance and display an associated gaming environment; (d) generate a trajectory of a game object for the displayed gaming environment for the play of the trajectory-based game of chance; (e) introduce the game object into the displayed gaming environment and display the game object moving along the trajectory in the displayed gaming environment; (f) if a collision between the game object and a second object displayed in the displayed gaming environment is detected; (i) display a play of a second different game, and (ii) determine and display any awards for the displayed play of the second different game, the credit balance increasable by any awards; and (g) display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of operating a gaming system, the method comprising:
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(a) receiving, by an acceptor, a physical item associated with a monetary value; (b) establishing, by a controller, a credit balance based at least in part on the monetary value associated with the received physical item; (c) receiving an actuation of a wager button; (d) placing, by the controller, a wager on a play of a trajectory-based game of chance responsive to the actuation of the wager button, the credit balance decreasable by the wager; (e) initiating the play of the trajectory-based game of chance and displaying, by at least one display device, an associated gaming environment; (f) generating, by the controller, a trajectory of a game object for the displayed gaming environment for the play of the trajectory-based game of chance; (g) introducing, by the controller, the game object into the displayed gaming environment and displaying, by the at least one display device, the game object moving along the trajectory in the displayed gaming environment; (h) if a collision between the game object and a second object displayed in the displayed gaming environment is detected; (i) displaying, by the at least one display device, a play of a second different game, and (ii) determining, by the controller, and displaying, by the at least one display device, any awards for the displayed play of the second different game, the credit balance increasable by any awards; and (i) displaying, by the at least one display device, the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A non-transitory computer-readable medium that stores a plurality of instructions which, when executed by at least one processor, cause the at least one processor to:
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(a) establish a credit balance based at least in part on a monetary value associated with a physical item responsive to receipt of the physical item by an acceptor; (b) place a wager on a play of a trajectory-based game of chance responsive to an actuation of a wager button, the credit balance decreasable by the wager; (c) initiate the play of the trajectory-based game of chance and cause at least one display device to display an associated gaming environment; (d) generate a trajectory of a game object for the displayed gaming environment for the play of the trajectory-based game of chance; (e) introduce the game object into the displayed gaming environment and cause the at least one display device to display the game object moving along the trajectory in the displayed gaming environment; (f) if a collision between the game object and a second object displayed in the displayed gaming environment is detected; (i) cause the at least one display device to display a play of a second different game, and (ii) determine and cause the at least one display device to display any awards for the displayed play of the second different game, the credit balance increasable by any awards; and (g) cause the at least one display device to display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification