Dynamically adjusting a light source within a real world scene via a light map visualization manipulation
First Claim
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1. A method for visualizing light maps comprising:
- identifying at least one light source within a real world scene, wherein the light source is associated with a plurality of attributes, wherein the light source emits light to illuminate the real world scene, wherein the attributes comprise of at least one of a light source intensity, a light source wavelength, and orientation;
presenting a live view of the real world scene within an interface of a computing device;
determining at least one of the plurality of attributes associated with the light source;
computing a light map for the light source within the real world scene, wherein the light map is a graphical visualization of an approximation of a propagation of light emanating from the at least one light source within the scene;
computing a boundary for a visualization for the light source, wherein the visualization, referred to as a light source visualization, is a visibly bounded graphic of a shape appearing as an overlay on a view of the real-world scene, wherein the graphic explicitly demarcates a bound region indicative of a bound region that is illuminated by the light source; and
visually presenting within the interface the light source visualization for the light map, wherein the light source visualization overlays a view also presented within the interface of the real world scene.
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Abstract
A light source within a real world scene can be identified. The light source can be associated with a one or more attributes. The light source can emit light to illuminate the real world scene. The attributes can include intensity, wavelength, and/or orientation. A live view of the real world scene can be presented within an interface of a computing device. The attributes associated with the light source can be determined. A light map for the light source within the real world scene can be computed. The light map can be a graphical visualization of an approximation of a propagation of light emanating from the light source within the scene.
16 Citations
21 Claims
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1. A method for visualizing light maps comprising:
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identifying at least one light source within a real world scene, wherein the light source is associated with a plurality of attributes, wherein the light source emits light to illuminate the real world scene, wherein the attributes comprise of at least one of a light source intensity, a light source wavelength, and orientation; presenting a live view of the real world scene within an interface of a computing device; determining at least one of the plurality of attributes associated with the light source; computing a light map for the light source within the real world scene, wherein the light map is a graphical visualization of an approximation of a propagation of light emanating from the at least one light source within the scene; computing a boundary for a visualization for the light source, wherein the visualization, referred to as a light source visualization, is a visibly bounded graphic of a shape appearing as an overlay on a view of the real-world scene, wherein the graphic explicitly demarcates a bound region indicative of a bound region that is illuminated by the light source; and visually presenting within the interface the light source visualization for the light map, wherein the light source visualization overlays a view also presented within the interface of the real world scene. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for interacting with a light map comprising:
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identifying at least one light source within a real world scene, wherein the light source is communicatively linked to a computing device, wherein the light source is not emitting visible light; determining attributes of the light source to simulate light emitted from the light source based on the attributes; computing a boundary for a visualization for the light source, wherein the visualization, referred to as a light source visualization, is a visibly bounded graphic of a shape appearing as an overlay on a view of the real-world scene, wherein the graphic explicitly demarcates a bound region indicative of a bound region that is illuminated by the light source; graphically rendering the light source visualization, wherein the light source visualization is a graphical representation of an approximation of a propagation of light emanating from of the at least one light source; and presenting the real world scene and the visualization within a display of the computing device, wherein the light source visualization overlays a view presented view of the real world scene. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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19. A system for interacting with a light map comprising:
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a mapping engine configured to generate a light map for a light source within a real world scene, wherein the light map is a representation of an approximation of a propagation of light emanating from the at least one light source within the scene, wherein the light source is associated with a plurality of attributes, wherein the attributes comprise of at least one of a light source intensity, a light source wavelength, and orientation; circuitry for computing a boundary for a visualization for the light map, wherein the visualization, referred to as a light source visualization, is a visibly bounded graphic of a shape appearing as an overlay on a view of the real-world scene, wherein the graphic explicitly demarcates a bound region indicative of a bound region that is illuminated by the light source; a display for visually presenting a graphical user interface, wherein the graphical user interface is configured to visually present the light source visualization for the light map, wherein the light source visualization as presented in the graphical user interface overlays a view also presented within the interface of the real world scene; and a data store able to persist at least one of the light map and a visualization of the light map. - View Dependent Claims (20, 21)
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Specification