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Adaptive learning system for video game enhancement

  • US 9,616,329 B2
  • Filed: 06/28/2012
  • Issued: 04/11/2017
  • Est. Priority Date: 06/28/2012
  • Status: Active Grant
First Claim
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1. A method comprising:

  • during runtime execution of a video game application on a computing device, the video game application comprising a virtual environment,capturing sequences of player input in response to one or more virtual events confronting a player controlled virtual agent within the virtual environment of the video game application;

    for individual captured sequences,determining an outcome of the captured sequence with respect to a virtual event of the one or more virtual events;

    applying a score to the captured sequence based, at least in part, on the outcome;

    storing the captured sequence, the outcome, and the score in a runtime memory within the computing device used to play the video game application;

    in response to a virtual event confronting a computer controlled virtual agent within the virtual environment,identifying one or more captured sequences based, at least in part, on a game status and computer controlled virtual agent status associated with the virtual event confronting the computer controlled virtual agent;

    selecting a captured sequence from the one or more captured sequences based, at least in part, on the scores and outcomes associated with the individual sequences; and

    executing the selected captured sequence by the computer controlled virtual agent in response to the virtual event confronting the computer controlled virtual agent within the virtual environment.

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